"He who marches out of step hears another drum." ~ Ken Kesey
Which yellow Alan? try not to go over 4% and you should be good.
How is the hand on that using a 2 hits of a 110 mesh? Tho discharge base and pigments, I'd think the 110 give it a feel. Does it really need (two hits)? I would have though that since it's discharge (of a solid area), you could use a higher mesh like a 156, but showing a need for two hits sort of takes that theory out of the options.One thing I know about halftone discharge is it changes how you should separate a job for sim process. The waterbase inks as well as Rutlands M3's are very transparent. You can't control or balance the colors out like you normally do with the more opaque plastisol inks.For example, Using a white discharge underbase, the dots (even the 3% dots in a fade) are SUPER VIBRANT like 90% opacity. So when putting color over top that, yes, it makes it BRIGHT and is what most are looking for, but can be overkill easily if not paying close attention to this in the seps. The FADE is not as faded as you would think (because of the luminance) of the dot. Using Plastisol, the smaller the dots get, the easier it is for the inks strength to be obsorbed by the surrounding area (and obsorbed by the garment color). In Plastisol high mesh underbases like a 230, the inks looks gray or about 65% white but in discharge, it's about 85-90% white. That alone, can throw off the results of your seps if you are not to used to it.For the luminance, think of when you were a kid and got up close to your TV and could see those BRIGHT shoots of color "the RGB" cones. Think of a 3% dot as a CONE of color. That color reflects or shoots off the discharge underbase in a similar way. If you separate this like a traditional job using plastisol inks and regular inks over top, you will come out with an overpowered print. Another thing to consider is the use of BLACK. You print this early on and about 50% to 35% of the halftone opacity that you normally would in traditional printing of plastisol inks.With Waterbase as well as discharge underbases and Rutland inks, you need to change up the print sequence from light to dark over to Dark down first, and lighter colors on top. So all yellow goes over top of the reds and blues and blacks. Black typically should go just after the underbase. Just my recent observations and experiences.
@ Dan normally when we do sim process we manipulate the substrate on an atomic level by a proprietary telepathy enhancing technology making it reflect light in a way that makes it appear as it is printed in 3D.
@ Dan normally when we do sim process we manipulate the substrate on an atomic level by a proprietary telepathy enhancing technology making it reflect light in a way that makes it appear as it is printed in 3D. Totally doesn't work if you want something to appear flat though, total bummer.
Awe, It's clear then. Your whole problem is the lack of a Flux Capacitor.