"He who marches out of step hears another drum." ~ Ken Kesey
Get you an image of medium complexity and start playing with color selections. That's really allthere is to it. Set your color selection channels to "Spot Color" and opacity of 5-65% depending on the ink/color.IE your yellows will be at the lower range, and your whites will be at the upper.Beginner underbases can be made by duplicating the image, converting to greyscale, makingselection of white, and saving to new channel in original image. As you progress you will learn where you needmore or less base depending on top color.
Eb made some excellent statements and suggestions. I don't have much to add to that other than to use a traditional dot on the base of an index print. Idex is dot next to dot. Fully underbased with a white dot. Yuk.I've attached a pic of a stochastic (same square dot but mixes like sim process) print I did separations for a guy in Canada. Index is dot next to dot. We used a traditional halftone base of 55lpi on 230 mesh. This allows the shadow colors to darken more (giving more life) or dimension to the print. With a solid dot over dot, you don't get any tonal transition and need to rely totally on the DPI of the print for your eyes to blend. With Sim process, you are using shirt color, and ink blending of wet on wet...to gain a far more full color transition physically in the print process than jsut relying on the file resolution. 150ppi by the way, is low in my opinion. I use 233, on 305 mesh and 266 on 340 mesh. These two mesh counts at that resolution and (with many colors), help create excellent prints. But at the cost of more colors, more setup time.
I have a print that Dan separated for Pierre that mixes both, and is a fabulous print; dither/index images don't do particularly smooth gradations in the fades to shirt color, where as halftones do. As others say, index under bases can be a pain. One trick I tried was to take the underbase image to a separate file, (similar to Dan's description above) make sure it's grayscale, quadruple the resolution, then choke it. At 150, you'd be upping to 600, make sure Resample is checked.) This way you can choke them by 1 pixel or 2. Convert it back to Bitmap (threshold) and print out separately. The squares are still in the same place, just a little smaller. If you try to bring it into your 150 index file, they won't match resolution wise... Maybe you could check out something like QuickSeps, which automates the process, though it still needs tweaking. You can study some of the samples to help you wrap your head around it.
Quote from: Sbrem on February 10, 2020, 02:06:53 PMI have a print that Dan separated for Pierre that mixes both, and is a fabulous print; dither/index images don't do particularly smooth gradations in the fades to shirt color, where as halftones do. As others say, index under bases can be a pain. One trick I tried was to take the underbase image to a separate file, (similar to Dan's description above) make sure it's grayscale, quadruple the resolution, then choke it. At 150, you'd be upping to 600, make sure Resample is checked.) This way you can choke them by 1 pixel or 2. Convert it back to Bitmap (threshold) and print out separately. The squares are still in the same place, just a little smaller. If you try to bring it into your 150 index file, they won't match resolution wise... Maybe you could check out something like QuickSeps, which automates the process, though it still needs tweaking. You can study some of the samples to help you wrap your head around it.Awesome, thanks for this tip! This choke method you are describing is for doing a dither underbase, as opposed to a halftone underbase, correct? That is a cool trick!
Quote from: Dottonedan on February 08, 2020, 12:48:59 PMEb made some excellent statements and suggestions. I don't have much to add to that other than to use a traditional dot on the base of an index print. Idex is dot next to dot. Fully underbased with a white dot. Yuk.I've attached a pic of a stochastic (same square dot but mixes like sim process) print I did separations for a guy in Canada. Index is dot next to dot. We used a traditional halftone base of 55lpi on 230 mesh. This allows the shadow colors to darken more (giving more life) or dimension to the print. With a solid dot over dot, you don't get any tonal transition and need to rely totally on the DPI of the print for your eyes to blend. With Sim process, you are using shirt color, and ink blending of wet on wet...to gain a far more full color transition physically in the print process than jsut relying on the file resolution. 150ppi by the way, is low in my opinion. I use 233, on 305 mesh and 266 on 340 mesh. These two mesh counts at that resolution and (with many colors), help create excellent prints. But at the cost of more colors, more setup time.Looks great, can I ask why the decision was made to do this as a stochastic dot over a hafltone underbase as opposed to angled hafltone for each colour?I'm assuming it was separted in the normal way and then converted to halftones using a RIP?
It was used to improve the over all amount of subtle detail in the art, hold texture and to permit smooth color transitions/blends without a lot of dottiness (if that's a word). LOL.An addition benefit as a result of the need for high mesh, is the softer hand. With traditional dot, you might be more inclined to use lower mesh/heavier coverage.