Author Topic: First Attempt Sim Process  (Read 5722 times)

Offline prokegler

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First Attempt Sim Process
« on: November 10, 2015, 01:51:24 AM »
Hello Experts!
I am about to embark on my first Sim Process print project as soon as I get my QS error corrected per my previous post.
Can anyone give me some tips on printing this design? It will be in the 13" range on Black ts. Once I lay down the white under base and flash, are the rest of the colors printed wet on wet? I'm assuming I need to use 200+ mesh for the top colors?

Thank you for your expertise and any help you can throw my way!!
I am finding myself overwhelmed even though the videos make it look simple!


Offline blue moon

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Re: First Attempt Sim Process
« Reply #1 on: November 10, 2015, 07:57:18 AM »
until you learn to print sim process, you should be using a separator to prep your files rather than a program. A person will help you get going and teach you how to print. When you are at a point where you can look at the seps and know if there are any issues, you should avoid using computer generated seps.  See Dan or Scott here on the board to get going!

pierre
Yes, we've won our share of awards, and yes, I've tested stuff and read the scientific papers, but ultimately take everything I say with more than just a grain of salt! So if you are looking for trouble, just do as I say or even better, do something I said years ago!

Offline Croft

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Re: First Attempt Sim Process
« Reply #2 on: November 10, 2015, 08:51:17 AM »
do yourself a favour and use someone like Scott at My Seps, just did one from him white base and 5 colours WOW and worked perfect.


Offline mimosatexas

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Re: First Attempt Sim Process
« Reply #3 on: November 10, 2015, 09:59:29 AM »
Only my two cents, but this looks like pretty easy art to sep. You really aren't dealing with too many areas, with the exception of the simple fade in the flame on the top car, that are actually blending colors like Sim process. Lots of halftone and dialing in your top white will be important, but sepping this is just a matter of masking out areas and adjusting some curves. Nothing approaching the complexity of sepping a photo or painting.

Offline Dottonedan

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Re: First Attempt Sim Process
« Reply #4 on: November 10, 2015, 11:00:03 AM »
While my next statement is self serving for separatore, I agree. For the first few jobs you want to use a separator who will do thing a shop owner won't be as experienced to do. For example, the owner may sep it themselves but may add in more colors or less colors than they really need. They may not use the best mesh and Lpi, may not choose the best colors to do the blend that works with 2-3 other colors better than something you might pull off the shelf called BLUE. They may not know they can do it another way that would yield better results. Then, you have the actual seps skills.  Seeing these files allow you to review, and start to understand why we did what we did. This then, makes you a better separator when you start into your own.

Separators do sep work for a much wider variety of print restriction and requirements as well as types of printers. In general, we have more background at what works best.

For this job,

Use the primary colors of red blue and yellow, but also use a gray. Some will take the blavk and lay halftones of blavk all over that...but this causes more problems then saving the gray color is worth.

When you print the base white, still use a semi high mesh to hold detail (and) for the fact that you want to have that base white look more like a gray, not a bright white. Your top white will do that for you.

Cut the mid tones of your black back much more than the other colors. Make sure to pre adjust your halftones ranges so that your 50% prints close to 50 on the shirt by taking that 50 down to 35-40.

If you separate this
Artist & high end separator, Owner of The Vinyl Hub, Owner of Dot-Tone-Designs, Past M&R Digital tech installer for I-Image machines. Over 35 yrs in the apparel industry. e-mail art@designsbydottone.com

Offline Dottonedan

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Re: First Attempt Sim Process
« Reply #5 on: November 10, 2015, 11:03:50 AM »
Sorry, typing while on a plane.
Artist & high end separator, Owner of The Vinyl Hub, Owner of Dot-Tone-Designs, Past M&R Digital tech installer for I-Image machines. Over 35 yrs in the apparel industry. e-mail art@designsbydottone.com

Offline Sbrem

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Re: First Attempt Sim Process
« Reply #6 on: November 10, 2015, 11:52:11 AM »
the guys are giving very good advice, but to answer your question, after you flash your base, the rest of the colors can be wet on wet. The last 2 colors will be black, and highlight white last, at least that's how we like it. Depending on how it looks, we occasionally flash before the highlight white... we run most of our top colors on 280, some 230 depending on the design.

Steve
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Offline Dottonedan

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Re: First Attempt Sim Process
« Reply #7 on: November 10, 2015, 12:05:38 PM »
Forgot that part.
I never thought it was common but just last week, I came across a shop that flashes every color. No one perfect way I guess but for me, the print comes out softer and better. I can't think of a train to intend to flash all colors.
Artist & high end separator, Owner of The Vinyl Hub, Owner of Dot-Tone-Designs, Past M&R Digital tech installer for I-Image machines. Over 35 yrs in the apparel industry. e-mail art@designsbydottone.com

Offline prokegler

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Re: First Attempt Sim Process
« Reply #8 on: November 11, 2015, 02:30:47 AM »
Thank you everyone for the awesome feedback.
Looks like I'll possibly be reclaiming many screens until I get it right, lol. Luckily, this actual print doesn't have to please anyone but me (except for the end buyer who I guess has to like it too), hmmmm, what a concept.
I seem to have to make a choice as to keep the gray or hilite white as I only have a 6 color press which I may have forgotten to mention. I'm thinking because of this, maybe the choice is to lessen the mid tones of black as suggested and keep the hilite white to give the design it's final pop.

Thanks again everyone!!
This learning curve is steep!!!! Throw me a rope!!


Offline Dottonedan

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Re: First Attempt Sim Process
« Reply #9 on: November 11, 2015, 01:35:51 PM »
Making sure that the base white really prints to look gray, helps to make the gray in the white cars/parts. Doing this, enables you to use less black. Less is more.

Typically, you might want to use a 230 on base...but print it light by passing  the stroke semi fast, and not heavy on the print pressure. Heavy pressure just drives it in. Use a semi hard squeegee 70 or even a 70/90/70 if you got one on the base and top colors.

Gray or a light application of the base white provides just enough white to support the top colors. Yellow for example, does not need 100% solid bright white to support it. It may only need 80-90% tint. This is why halftone underbases provide for a softer hand. Requires slightly higher mesh and not a heavy ink landown.
Artist & high end separator, Owner of The Vinyl Hub, Owner of Dot-Tone-Designs, Past M&R Digital tech installer for I-Image machines. Over 35 yrs in the apparel industry. e-mail art@designsbydottone.com

Offline prokegler

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Re: First Attempt Sim Process
« Reply #10 on: November 11, 2015, 11:48:36 PM »
Thank you very much Dan.... I will try and post my results!!!
Wish me luck!!!!

Offline blue moon

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Re: First Attempt Sim Process
« Reply #11 on: November 12, 2015, 01:47:14 PM »
Making sure that the base white really prints to look gray, helps to make the gray in the white cars/parts. Doing this, enables you to use less black. Less is more.

Typically, you might want to use a 230 on base...but print it light by passing  the stroke semi fast, and not heavy on the print pressure. Heavy pressure just drives it in. Use a semi hard squeegee 70 or even a 70/90/70 if you got one on the base and top colors.

Gray or a light application of the base white provides just enough white to support the top colors. Yellow for example, does not need 100% solid bright white to support it. It may only need 80-90% tint. This is why halftone underbases provide for a softer hand. Requires slightly higher mesh and not a heavy ink landown.

this only works if you are using opaque colors on the top. We are using Unimatch from Union which is almost as translucent as the four color process inks and it will not work with anything but white ubase. So white vs gray will depend on your ink system!

pierre
Yes, we've won our share of awards, and yes, I've tested stuff and read the scientific papers, but ultimately take everything I say with more than just a grain of salt! So if you are looking for trouble, just do as I say or even better, do something I said years ago!

Offline Dottonedan

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Re: First Attempt Sim Process
« Reply #12 on: November 12, 2015, 07:07:43 PM »
Making sure that the base white really prints to look gray, helps to make the gray in the white cars/parts. Doing this, enables you to use less black. Less is more.

Typically, you might want to use a 230 on base...but print it light by passing  the stroke semi fast, and not heavy on the print pressure. Heavy pressure just drives it in. Use a semi hard squeegee 70 or even a 70/90/70 if you got one on the base and top colors.

Gray or a light application of the base white provides just enough white to support the top colors. Yellow for example, does not need 100% solid bright white to support it. It may only need 80-90% tint. This is why halftone underbases provide for a softer hand. Requires slightly higher mesh and not a heavy ink landown.

this only works if you are using opaque colors on the top. We are using Unimatch from Union which is almost as translucent as the four color process inks and it will not work with anything but white ubase. So white vs gray will depend on your ink system!

pierre


You could be right for your water thin inks. ;)

Artist & high end separator, Owner of The Vinyl Hub, Owner of Dot-Tone-Designs, Past M&R Digital tech installer for I-Image machines. Over 35 yrs in the apparel industry. e-mail art@designsbydottone.com

Offline screenxpress

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Re: First Attempt Sim Process
« Reply #13 on: November 12, 2015, 08:57:09 PM »
The only tiny part I would throw in is when you start printing, do not even think you have a problem in a setup until you have printed at least 6 - 8 images. 

I feel that wet on wet takes a few prints for the colors to settle in for the long haul.

Anyone else agree?
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Offline Dottonedan

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Re: First Attempt Sim Process
« Reply #14 on: November 12, 2015, 09:13:37 PM »
The only tiny part I would throw in is when you start printing, do not even think you have a problem in a setup until you have printed at least 6 - 8 images. 

I feel that wet on wet takes a few prints for the colors to settle in for the long haul.

Anyone else agree?

Agreed for sure with sim process.
Artist & high end separator, Owner of The Vinyl Hub, Owner of Dot-Tone-Designs, Past M&R Digital tech installer for I-Image machines. Over 35 yrs in the apparel industry. e-mail art@designsbydottone.com