"He who marches out of step hears another drum." ~ Ken Kesey
The problem with photoshop channel seps is that dot gain and opacity is never displayed properly.So if I want to see what my wet on wet blending/opacity will look like, I need to reduce my channel opacity down to 2-5%. If I am printing an opaque color, then I have a high channel opacity. A translucent color? Low channel opacity...Noticing a trend? Nothing is standard.Take your last photoshop separation - that was printed - and bring it into your art room. Adjust your channels until you match on screen what was printed.Conversely, when you are printing your next separation. Print EACH COLOR - SEPERATELY - DIRECTLY ONTO A BLACK SHIRT. For each color, do a print and cure it. Also do a print and then simulate a wet on wet print run - I.E. hit it with a blank screen/smoothing screen to push the ink into the shirt.Now take both of these shirts into the art room and preview the same color on your monitor on a black background. Adjust channel opacity until you have a match. This should help get you into a ballpark for max and minimum opacity for that color. Next: Bring in a full printed and cured shirt and compare those opacities again.By the time you are done, you will have a better understanding of what ink does on press and on the shirt. This will help you to trouble shoot and prepare for future seps.I hope this made sense, I wrote it out off the top of my head to help explain the many nuances. Hopefully someone can fill in some blanks :)
Spectrum,Sphoowh! That's a lot to take in. Did you post up some preview scripts for layers somewhere or is that something you're "going to do" later? Maybe I'm missed it or miss read. Sounds like something you already did somewhere.We all agree that Photoshop has not ever had an option or process for a true representation of dot gain...(for screen printing). There are just too many variables that we don't control in the art department. To be most accurate, You'd have to have all things considered and locke din (in advance) for each job for any attempt to be as true as you can get.Mesh selection plays a factor for one thing, even squeegee duro, angle, number of colors going down on a base or no base, Ink type/ink modification) etc. each way looks different. I'm aware you're aware of this. Having a simulation even within layers and a choice of the best modes and methods seem to be a reach to me, but then gain, I'm speaking as someone who's not dabbled into the area of layer modes and (for that purpose).In fact, I've never printed seps from layers. I've heard that some sep programs like UltrsSeps does use layers (I think) but not sure. Someone had told me before that they have ONLY ever printed from layers so that would be interesting. Maybe they were only ever using this sep program. Still, even that seems odd to me at this point.To take a RGB layer of say Gold pms 137 and have it come out of your RIP not as CMYK representation, but as a spot color. And of that, how does that RGB fade with accurate percentages? In those cases, if your RIP is linerized, is the RGB layer Gold pms 137 (area filled in at 10%) actually 10% after converting the rgb to the spot? It would seem that the % used to make up the 10% area would be combining each % needed from the R, The G and the B.Does it fade with a compounding action of RGB as for example, (the layer modes add or subtract or multiply color). How does layers treat a color at output as a correct or exact % of a spot color that an area should be? Is it a grayscale equivalent or some action script going back some form of spot channels in the end and then finally to the RIP? Either of those don't seem as accurate as a spot channel where I can see that the 5% fill is a 5% fill and when I read it after it's been ripped with the densitometor, the 5% is still the 5% needed.Previewing, to me is a different beast. The need is different. My only intent or need for an accurate preview is if doing a color print and we know there are many methods to do so pretty well but even that needs calibrated. When I'm doing seps, Sure I look at the overall preview but I don't expect it to ever be accurate for the reasons stated above.I read numbers. I base my adjustments off of what I see is in the seps. I had always had a (color print file) when needed and a production file. Both gave extremely different looks. If I were to create and separate out of layers only, and never touch channels, I don't know how I can assure myself that my %'s would (come out) accurate from the layers to RIP because the layers gives me reads of RGB. That's another story different from what you're talking about but I figured you'd be able to shine some light on that process.