Opportunity is missed by most people because it is dressed in overalls and looks like work. - Thomas Edison
Interesting, I am still learning half-tones,I don't know how a DTG or printer work, but you mentioned "spray on". Does this mean, the ink will be spraying into the shallow holes of the garment that can achieve that 1 or 3% dot.As for Garment screen printing it is laying inks on rough surfaces. If that small hole does not land on a thread, the ink will remain in the gasket because nothing pulls the ink out. Then on the next flood, the small dots gets filled in even more which will push the ink out of the gasket which will cause a lot of dot gain problems.Is the above assumption correct?
It's about the chase of perfection and always, always trying to be better.
While you can get some of the 1-3% to image, you won't get them all. Under a microscope it is possible to image a 1-2% dot if it lands in the opening of the mesh, some do some don't = moire. From a production point of view eliminating these dots via curves or in the RIP assures your entire image of tonal values will image as well as all of them printing. The old 4 squares for 1 dot still holds true. If you have 4-4.5 mesh openings per the smallest dot you can get them all to image. This requires printing base plates however through impossibly fine meshes for a base plate. S-mesh has more open area and can image halftones better since there is less dot blockage in the lower tonals. Ultimately trying to print dots below 4% yields spot moire where the mesh isn't perfectly square to the frame, typical in UV poster printing. For t-shirts I don't see the need for dots below 4%. Most of time vignette or spot moire develops somewhere in the print. There are some interesting twists in RIP software like Wasatch that allows you to create hybrid screens of halftones and stochaistic dots that fixes this image issue. Basically the RIP substitutes stochaistic for halftones at a set tonal value, usually below 10%. That way the smaller random stochaistic dots can create extremely fine tonals that transition to shirt with no moire and no mesh interference issues.Still the go to is to linearize the film output, inkjets especially, so that all tonal values match from screen, to film, to print. A transmissive and reflective densitometer are needed to take the readings necessary to adjust film output so that there is no dot gain. Then in some RIPs and in Photoshop you can control the tonal values in the art or tell the RIP not to output dots below 4%. Additional curve adjustments in the RIP or Photoshop can help provide image punch, contrast, or preserve the tonal spread to look dynamic in the print.Nothing wrong with printing finer dots, just a hassle in a production house that needs to print consistently commercially acceptable prints. The hybrid screen is a new way to look at tonal printing. Quite common in UV poster printing where the yellow is 100% stochastic to prevent dot stacking moire from developing.Al
While you can get some of the 1-3% to image, you won't get them all.
I use names like Andy Anderson and Mark Coudrey only because most of us know these names and what they can do in a real world production environment but there are far more than just those two that strive for such detail. Typically, they are medium sized shops (3-4 autos) that have developed a reputation and have a customer base geared towards this. Another good example would be Mirror Image (Rick Roth). As these shops get larger, the $ seems to preside over the extreme quality. Andy Anderson is one that still focuses on this level with 80% of his work. Andy's and Rick Roths customers still go to them (because) they look towards these things. These details.Do all shops need to strive for this? No, but each shop has a customer base and each have different needs like each of us have different interest. For me, this is the stuff that moves me. With my new job, I'm hoping to get the time to do more testing. I've already learned of a few new options in our STE's that enable us to get extreme quality out of them with pushing the existing RIP while combining working outside the normal parameters. I'm hoping to show great things from this device. Darryl, take a look back at my original statement about DTG and the dot size that gets printed on a tee. That small dot (tucked away in the big weave) is not what we should be concerned with. It's the ability to push ink through the mesh that is needed.