"He who marches out of step hears another drum." ~ Ken Kesey
... then work on printing the base as fast as possible. That will increase your opacity more than any other factor if the other parts of the system are solid. If you're using standard mesh counts then do yourself a favor and throw them away, for this type of printing it's especially important to print fast and thin thread allows you to do that. ...
If I wasn't trying to push the limits with print speed we'd never double stroke or PFP a base unless the top color was a neon or flouro with opacity issues.
Quote from: alan802 on March 20, 2017, 09:21:14 AM... then work on printing the base as fast as possible. That will increase your opacity more than any other factor if the other parts of the system are solid. If you're using standard mesh counts then do yourself a favor and throw them away, for this type of printing it's especially important to print fast and thin thread allows you to do that. ...(with everything setup right) faster print speed = more opacityQuote from: alan802 on March 20, 2017, 04:53:53 PMIf I wasn't trying to push the limits with print speed we'd never double stroke or PFP a base unless the top color was a neon or flouro with opacity issues. so why is your extra-super-fast resulting in a need for you to double stroke the UB? Not trying to be an ass, but just not clear. I agree (more in theory for us) that (with everything setup right) faster print speed = more opacity. I'm heartened to hear that there are shops that wouldn't stoop to PFP unless it's a very specific set of conditions.It's also nice to know that most shops our speed are also stooping to PFP until we can improve our game. (it's more ok being poor if all your acquaintances are also poor heh)
thanks alan. peering into your mind is always an adventure.what are you doing with your flood? is a hard fill a goal/approachable/worth it in your opinion?or have you left the flood to mostly just scooting the ink to the front of the print?