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screen printing => Separations => Topic started by: AdvancedArtist on June 11, 2013, 03:35:58 AM

Title: Drag and Drop Browser Seps
Post by: AdvancedArtist on June 11, 2013, 03:35:58 AM
I have had so much heat for my statements.

http://68.80.79.166/seps.html (http://68.80.79.166/seps.html)

Drop a file in your browser bam it is seped and half toned. Everything is changing fast.

If your a pro separator everything will change in the next few months to one year.

Those of you that hate me. I have been trying to give you a heads up.
Title: Re: Drag and Drop Browser Seps
Post by: repogolfer on June 11, 2013, 05:08:23 PM
Pretty cool...I would like to see the seps on a file I just did it to....looks good though.


Jon
Title: Re: Drag and Drop Browser Seps
Post by: ericheartsu on June 11, 2013, 05:13:25 PM
just tried it out. seems pretty cool. what's the next step after dropping in the file?
Title: Re: Drag and Drop Browser Seps
Post by: 3Deep on June 11, 2013, 06:06:13 PM
Tom not to start any thing with ya here, but yeah auto seps are great, nice for us that know very little about doing high end seps, and could save us some cash.  But the pro seps guys will still get work plenty of work those that stay in the biz, seems like to me your trying very hard to reinvent the wheel.  I don't even us corel but see alot of really good stuff you have going on with it, and corel users will be very pleased with your efforts in making there life easy...the only reason I,m bumping my gums is cause you keep tossing jabs at the pro sep guys, keep doing the good stuff your doing and let them keep doing the good stuff they are doing.

Darryl
Title: Re: Drag and Drop Browser Seps
Post by: Dottonedan on June 11, 2013, 07:36:13 PM

Yes,  if this drag n drop goes as planned. It could be very good for the industry.

It's not Toms Drag N Drop, but I'm sure Tom may want to work together on something.  The first link is at T-Shirt forums.


I think the guy owns this site. Same screen name as this Co. Just a guess that he's the same guy that has the Drag N Drop. Different Co products tho.
http://www.ezscreen.com/ (http://www.ezscreen.com/)

http://www.t-shirtforums.com/graphics-design-help/t223492.html (http://www.t-shirtforums.com/graphics-design-help/t223492.html)


Could be a good thing.
Title: Re: Drag and Drop Browser Seps
Post by: AdvancedArtist on June 11, 2013, 07:55:21 PM
Its not mine and I am not making jabs.. I have been.. while being accused of many alternate motives.. trying to open eyes. Technology and information is going to speed up and soon we artists will not even think about separations when we are designing. Believe me and this is just another example.

Finally screen printing is being modernized and our potential for accuracy and color replication is far greater than any of us have ever imagined but we have never looked at the math and science correctly so we have stayed in the stone age. But all that is going to change in the next few months to a year.
Title: Re: Drag and Drop Browser Seps
Post by: Dottonedan on June 11, 2013, 08:06:10 PM
I hope it does and expect it will. Thats how technology rolls, only forward.
I uploaded a sample. Can't tell too much from it but looks very interesting.


What would be great is to have a sep program that automatically created spot colors of tones instead of using mixes of other colors to create the color. Then that would peak my interest. Thats what we really need.
Title: Re: Drag and Drop Browser Seps
Post by: ravenmark on June 11, 2013, 08:55:13 PM
I hope it does and expect it will. Thats how technology rolls, only forward.
I uploaded a sample. Can't tell too much from it but looks very interesting.


What would be great is to have a sep program that automatically created spot colors of tones instead of using mixes of other colors to create the color. Then that would peak my interest. Thats what we really need.

Cha ching, spot on Dan, There are a ton of the ones that break colors up into red yellow blue etc to mix colors. I have not checked it out but seems at first listen to be just another of the same old same old. Will be sure to check it out.
Title: Re: Drag and Drop Browser Seps
Post by: ZooCity on June 11, 2013, 09:46:47 PM
Dan, your point is excellent.

I always compare our industry to offset, flexo, etc. and wonder if they do the same thing(s) when sepping?  I know bump plates are used and likely need human artistic input at prepress but much of the image is reproduced in cmyk, hexachrome(rip) and the like.  I do look at food packaging and see what resembles what we call "sim process" a lot too.  My guess if you are going to print off 10 million units of something every week then you spend a few days nailing it down first.

Textile screen printing is not like this in regards to sheer volume produced in a run so we have less resources to put in on the pre press side and then also in it's very notable limitation in the dot shape due to the substrates we print on.  Spot colors are king in textile printing and are why digital has not been able to surpass us- what we do, archaic as the art is, is still the most appropriate and efficient technology.

So how would a drag and drop separation program that breaks an image into set component colors, each spanning the entire image at various percentages replace color separators?  It won't, by the very nature of what it's doing...probably ever.  It's not like others haven't considered this approach already and came to the obvious conclusion.  Nothing new, dramatic or exciting there but always fun to nerd out and think about this stuff.

Title: Re: Drag and Drop Browser Seps
Post by: DDSol on June 11, 2013, 10:03:23 PM
Hello. I'm new here. I can't believe I can do marquee with this editor. The button's attracting my attention a lot.

I made that thing Tom is talking about.

Anywho, Dan, you say "spot colors of tones". I don't know what that means, but I'll add it as soon as you let me know what that is. If it's not added already, that is. Because... uh, you can (well, not yet! Patience please) add any color you like. Pinks, Dark greens, Urobilins, Verdigris etc. are no problem. It can sep a sunset to yellow, pale yellow, mellow yellow, urobilin, vermillion and auburn all at once. It doesn't have to use these bright colors it usually comes up with. It's just that the 8 corners of the color cube make for the biggest gamut. That's RGB and CMY and Black and White. It doesn't tell you how to mix inks in a jar yet, but it likely will later on. That way you can just pick a PMS or whatever other color and say "I use Rutland inks" and then it'll tell you how to mix the ink. But that's for later. You can go to Rutland for that anyway... I hope that last one isn't what you meant with "spot color of tones"...

The test is just a test. It's an awesome test, but no films. Films will be rendered on the server and that stuff is totally not done yet. It's not easy having to write things in multiple languages, you know, and for multiple OSs... It's work! But I'll have it not too long from now.

And ezscreen.com is totally not mine. Someone else is doing that. I don't even know what it's for... sorry.

Anyway, if you don't like something about it, let me know. I'm gonna fix it up to make you happy. The only thing I can't do is remove it because it threatens your job, your friend's job or because you don't like me. There's too many people that would be grateful to have it and I wouldn't want to disappoint them.

I'm here to supply solutions. If you think it stinks in some way (not talking to you Dan, just anybody) then Good for You. It's important you have an opinion or you'd be no better than a potato! And so you have one and that's a great start!

@raven, just so you know, this does SPOT SEPS and there are many others that do that. So Yeah, it's "just another". I'm just joining the ranks of the tired old "I can do better" clan. Those who can refrain from judgement and open their minds may just find that I'm just one of the few who's actually right. This is not some script I threw at PS to sell it as a "separation engine". Instead, I built (in real programming languages that compile to machine code) a separation engine engine. Yes, an engine that makes separation engines. What you see in the browser, that thing that makes it, that was made just for your sep. It depends on your inks, which depend on your image. Your art has a (often times) unique, never before used engine that separates your art so it fits your inks, your screens, your methods and your shirt color.

I'd be lying if I would say anything besides that I think this thing is unlike anything anyone has seen before. I'm not naming names, but suffice it to say that "anything" includes the whole list, except I don't know jack about ICISS. So I can't say... :(.

This may be just another program that breaks colors up into red yellow blue etc, but it does that better than any program out there for one, and for two it will also break colors up into vermillion, auburn and dark, dark maroon. You can't see that because that big "+" with the ink splash doesn't do anything... yet. Note the 'yet'. Coming soon. Patience... ;D.

Instead of telling me how it's boring and the same, tell me what you want. Because I'm telling you, I can put it in there. That's not a joke or anything. I'll just put it in there and that'll be that. This thing is not a part of the ton of "I think I can".

And I don't want to brag. But I put a boatload of work into this. 3 years and counting. (or is it 5? It'd have to check). In any case, at least 3 years. And that's a lot. And so if I put in the sweat then I may just get the props as well. But I have to say that it irks me when @ravenmark says that it's same old same old, when by his own admission he hasn't even looked at it yet. I think forming opinions on things you know nothing of certainly has the effect that you can't benefit from knowledge, but only am hampered by an unfounded opinion. I mean, would you try it thinking it's crap before you even try? Why? It's crap right? No need to try crap.

So anyway, weird that there's a (big) hint of hostility before I even register with the damn forum. Thanks for the warm welcome there raven...

As for Dan, I'm sure you'll be happy! That "+" button is going to make all the difference! Patience...

@ZooCity: The miracle is that this drag and drop thing does not do what you say it does. The component colors are not "set". They are completely flexible. Not that you can tell, sure. That "+" button does nothing. There's no "-" button. You get whatever the thing recommends and you can't even get your films out! But then again... it's a beta test! And so, even though you say "it won't, by the very nature ... probably ever", it already is doing that. Now. Even this test. It even chooses inks for you. You don't have to do that. It's not perfect in picking the inks, mind you (work in progress), but it is extremely close to perfect in using those inks and you can change the inks (when it's done, again, this is a test). It will turn the King into the Emperor. DTG will be like not a good idea unless it's for 3 shirts. Even then... it looks better as Spot!
Title: Re: Drag and Drop Browser Seps
Post by: DDSol on June 11, 2013, 10:09:22 PM
By the way, just because it's extremely simple to use and any moron (or very smart person) can use it, does not mean that it's stupid, or simple, or easy on the inside of it. At the heart of this lies a beast of an equation. But if you don't believe me, which I doubt any of you do, and I understand why (it's not your fault, there's truly a lot of hacks around), then you can go ahead and look at the source. It's javascript after all. Your browser compiles it. And when I say "source", I mean the WebGL code, generated by ngen.php, which in turn calls a compiled executable that creates an engine for you. There's a beast of an algo in there (actually multiple, and then there's the Ink Optimizer, The Area Extractor and the AngleMatcher), each works of art in their own right. They run in the background, they hide their complexity to the point where the user has to do nothing, nothing at all, except drop an image in and grab their films.

It can be done. I'm doing it. It's really true. I can't believe that something that's actually right there in front of people is being disputed. Is it really that unbelievable? Is 3 years of hard work really supposed to yield nothing? Or could it be that hard work produces results?

Who knows. All I know is that I'd sep with my own thing. That's why I made it anyway. I'm just sharing.
Title: Re: Drag and Drop Browser Seps
Post by: DDSol on June 11, 2013, 10:42:46 PM
So how would a drag and drop separation program that breaks an image into set component colors

Wouldn't you like to know? But I'm not revealing my secret. It took 3 years of digging for me to get to it. Suffice to say I have the answer to that question.

, each spanning the entire image at various percentages replace color separators?

Not sure what the question is, and it doesn't replace image separators. It's just that image separators will use my program and make more money, do more work in less time and sell it as if it's hand-separated. And people will gladly pay them $100+ just for the peace of mind. People are scared to do this stuff you know... to take responsibility. They'd rather outsource.

It won't, by the very nature of what it's doing...probably ever.

It kinda already is doing that... and it's not even done yet...

It's not like others haven't considered this approach already and came to the obvious conclusion.

Actually, I have read scholarly articles (from people with high mathability) that come close to what I'm doing here. But sorry, no beans. Yes, it is exactly that others haven't considered this approach. Btw, do you know what approach it even is? And I can tell you that the conclusion, the solution, it's rather obvious, yes. To the math-trained eye. After careful reflection and inspection. It took me a year to come up with the formula and another 2 to make it actually work. It may be obvious, but no one, and I mean no one has done this before, or knows how it's done.

Nothing new, dramatic or exciting there but always fun to nerd out and think about this stuff.

Well, it's a computer program. Boring. I know. We've seen thousands of programs. Boring. Who cares. Nothing new. So, good luck with your 2 hours, 2 days, 2 forevers of separation time. I think I know what I like. :)

Seriously, it's not correct what you're saying. It's not a burden I carry that you're not aware of the truth. With the exception of that I think it's not right for someone to think a lie is the truth. I'd like to show the truth. But people don't like the truth. Truth is scary. I know. New things scare. Change scares. It always has, always does, and always will. But change can be good and change can be bad. No change is called stagnation. In any case, it's your choice. You might give it a shot, or you might kill it before it comes to life. It's up to you.
Title: Re: Drag and Drop Browser Seps
Post by: Dottonedan on June 11, 2013, 11:39:42 PM
First, It's a pleasure to read you.  LOL.  I can see by your humor that you're a fun guy and we all will get along. So lets just start all over again. I can see you're excited and rightfully so. We on the other hand are thinking, ok. Here comes another one. LOL.


Ravenmark and Zoo...and myself and many are simply gun shy. I truly believe you already. If it weren't for all of the others with the same old same old, (not that they were a bad product) for what they were/are), they were always lacking in the ability to read a pms color and spit out a pms color (solid) with no halftones.  Thats kinda what we're taking about.  I believe you right off the bat when you say (you can). I will believe you, until you prove yourself wrong. So, don't let that happen. ;)  It's really exciting what you're talking about. Looks good already. I liked the preview. I uploaded one to check it out. Twaz an excellent representation of my own seps. I know, cuz I just got done separating that file and it was fresh in my head.


I'd be excited to buy one..or purchase films now.  We all would, I'm sure. If it does all that we are hearing/reading. Heck, for a drag n drop then seps mailed out to us, it would be a SURE THING. Bazillionair maybe. YOU COULD CORNER THE MARKET.


Of course tho, you can understand why we'd be skeptical right off the bat right. I mean, even you said "nothing like this has ever been seen before". and it al sounds amazing. So, often times, you don't believe what you haven't seen....especially...when it's been said before.



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Anywho, Dan, you say "spot colors of tones". I don't know what that means, but I'll add it as soon as you let me know what that is. If it's not added already, that is. Because... uh, you can (well, not yet! Patience please) add any color you like. Pinks, Dark greens, Urobilins, Verdigris etc. are no problem.
  Well, what we are more so speaking of, is instead of using 2-4 colors of a standard list, blending together to make a yellow, pale, it would be ideal to have it be able to make a spot color (a solid area) that IS pale yellow (that we then designate as pms 148 (rather than using small percentages of 2-4 different colors of various %'s of halftone to make that look of pms 148. What they others do now, is that they mix up 2-4 or 5 different colors....to get one. THAT is similar to trying to use CMYK to get pms 148. Now, I'm not saying' that it needs to MATCH pms 148, but at least be able to provide a isolated area that WE can assign our inks to once printed to films. We would make the match on press using an actual pms 148. All that is sort of an example.  I don't know the limitations of what you are able to do. Like you said, I'd probably never be abel t understand...and I'm not offended by that at all. :)


and I would not take ANYTHING said prior to this reply as being cynical or sarcastic or doubting you personally. It's just all too much to handle man. :) It's a tough thing to accomplish and if you have, then you are for sure, my shifu. (Separation master).

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It's not easy having to write things in multiple languages, you know, and for multiple OSs... It's work! But I'll have it not too long from now.
  QWe can only imagine.
Some of the members here can speak a little of your code language, but not me.

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And ezscreen.com is totally not mine. Someone else is doing that. I don't even know what it's for... sorry.
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  I tried to locate you're name on T-shirtforums and dig up some intel and came across that (as i thought was your screen image). EZ Screen.  I must have been looking at something else.  All I could see was you were from PA.  You should do a post in Introductions. That would be great.

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Anyway, if you don't like something about it, let me know. I'm gonna fix it up to make you happy. The only thing I can't do is remove it because it threatens your job, your friend's job or because you don't like me.
   HAHA!.  That was funny to me..and familiar at the same time. LOL but I digress.


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There's too many people that would be grateful to have it and I wouldn't want to disappoint them.
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  and so you shall please many.

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I'm here to supply solutions. If you think it stinks in some way (not talking to you Dan, just anybody) then Good for You. It's important you have an opinion or you'd be no better than a potato! And so you have one and that's a great start!
  Understood. No troubles here man. We're with ya...and lord knows we have an opinion. LOL.  Those who commented already, were giving their opinions based on past experiences. Thats all we really want to do in these discussions is give and receive opinions.

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@raven, just so you know, this does SPOT SEPS and there are many others that do that. So Yeah, it's "just another". 
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  But none that do what I described above) and thats what we're talking about needing. As mentioned, if you can do that, you're golden.




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I'm just joining the ranks of the tired old "I can do better" clan. Those who can refrain from judgement and open their minds may just find that I'm just one of the few who's actually right.
  LOL. I love this guy!


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This is not some script I threw at PS to sell it as a "separation engine". Instead, I built (in real programming languages that compile to machine code) a separation engine engine. Yes, an engine that makes separation engines. What you see in the browser, that thing that makes it, that was made just for your sep. It depends on your inks, which depend on your image. Your art has a (often times) unique, never before used engine that separates your art so it fits your inks, your screens, your methods and your shirt color.
  Ba-zing!  That sounds amazing!

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This may be just another program that breaks colors up into red yellow blue etc, but it does that better than any program out there for one, and for two it will also break colors up into vermillion, auburn and dark, dark maroon. You can't see that because that big "+" with the ink splash doesn't do anything... yet. Note the 'yet'. Coming soon. Patience... ;D .
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  Can't wait!

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Instead of telling me how it's boring and the same, tell me what you want.
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Well, we will for sure now.  Who listens to us tho?  We never had someone come in and ask for our thoughts while they were developing something. They just come in and tell us what it does and say, (This is it!) the thing you've never seen anything like. So you can see, we're a bit gun shy.  You'd of thought that Adobe may have said hey, lets see what those printers are looking for out of a program. Nope.


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Because I'm telling you, I can put it in there. That's not a joke or anything. I'll just put it in there and that'll be that. This thing is not a part of the ton of "I think I can".
very refreshing.  Now,  I can see a few coming in and replying to say, "I'll believe it when I see".  So don't get bent when you see that. It's bound to happen. It just human nature. Anytime you communicate with tons of people from all walks of life, you're gonna hear a comment that is different that you might expect. So, it's cool tho. Stay with us. :)

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And I don't want to brag. But I put a boatload of work into this. 3 years and counting. (or is it 5? It'd have to check). In any case, at least 3 years. And that's a lot. And so if I put in the sweat then I may just get the props as well.
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  Granted and bestowed upon you these things shall be if even a hint of what you say it indeed shown to be true. Currently, no offense, but all we have really, is a preview and a guy from out of the sky that says he is our separation saviour. We're looking for a good savior. So don't take that as a snide comment. :)


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But I have to say that it irks me when @ravenmark says that it's same old same old, when by his own admission he hasn't even looked at it yet.
  Ahe, take no offense to what he says. He meant no ill will to you at all. it's like I said. you know, we've seen them all say the same thing and while they have been decent and VERY beneficial to many and worth the money they paid, they were not the holy grail.


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I think forming opinions on things you know nothing of certainly has the effect that you can't benefit from knowledge, but only am hampered by an unfounded opinion.
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  Awe,  we all do that every day. We form opinions of people simply walking down the street and we know nothing about them. We all do it. It happens.  We see tho, that you are a cool cat and are open to suggestions and feedback. Finally!  We embrace you as a brethren.


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So anyway, weird that there's a (big) hint of hostility before I even register with the damn forum. Thanks for the warm welcome there raven...[/ quote] Well,  this is a bit off topic, but yea.  We also have an upswing of Separation updates and new methods getting promoted lately, so, it's not hostility,

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It even chooses inks for you. You don't have to do that. It's not perfect in picking the inks, mind you (work in progress), but it is extremely close to perfect in using those inks and you can change the inks (when it's done, again, this is a test). It will turn the King into the Emperor. DTG will be like not a good idea unless it's for 3 shirts. Even then... it looks better as Spot!


It all sounds "spot on".   good deal. Keep pugg'n away and please feel free to keep us updated.  I'm sure plenty of people here will be glad to provide suggestions and feedback.
We just have to make sure we all stay focused and not let things go in the directions as some recent post have when getting passionate about a subject.  Stay the course!
Title: Re: Drag and Drop Browser Seps
Post by: DDSol on June 12, 2013, 12:02:15 AM
Right on! (is that still used?  :-[)
Title: Re: Drag and Drop Browser Seps
Post by: AdvancedArtist on June 12, 2013, 12:06:07 AM
ROFLOL Pass me a wacom this color nightmare is almost over and I can draw and design anything I want too.
Title: Re: Drag and Drop Browser Seps
Post by: Spreading Ink on June 12, 2013, 01:34:34 AM
Has this been disabled?  I tried and it took a long time and then shows a blank screen?  Saved a PSD as a PNG from photoshop - did I do something wrong?

Interested in looking, but the blank screen wasn't really a good representation of the file I dropped on the browser window.  Used chrome for the test.

Anyone else have similar results?
Title: Re: Drag and Drop Browser Seps
Post by: Dottonedan on June 12, 2013, 01:49:59 AM
There are two main things you need to make sure of first.


1, your browser must be up to date and have openGL active. (to see if it is, read the instructions and links at the bottom of that drop page.


2, Not only does it need to be a png, but it must not be an interlaced png.


Also,  once it's dropped in, the action is being done behind the scenes. It takes a while  Mine took maybe 5 min. or so. The larger the file, the longer it takes...but also depends on your internet speed. Then it pops up.
Title: Re: Drag and Drop Browser Seps
Post by: Spreading Ink on June 12, 2013, 02:01:16 AM
Yep - finally got it.  The file I posted to it was rather large even for a PNG, but it did it reasonable justice considering it only used 5 colors.  Would definitely be better if you could pick your own colors to be used with in the 'sep'.  It's interesting - I'd like to see more - about all I can say at this point.
Title: Re: Drag and Drop Browser Seps
Post by: TCT on June 12, 2013, 08:21:07 AM
I have to say it looks interesting and promising, but like Dan said something so powerful comes with hesitation,  nothing against you, just grumpy screen printers set in our ways8)

Count me in for another vote for the spot color function. That, and if you could make it work somehow with discharge inks, my friend would be the bees knees! ;D
Title: Re: Drag and Drop Browser Seps
Post by: Dottonedan on June 12, 2013, 09:27:25 AM
Yes,  thats another thing.  Discharge seps.  Those are set up a whole different way of thinking (as it pertains to simulated process discharge).




Another thing is being able to separate low rez choppy bitmaps.  There has got to be a way of gathering that (entire visual softness) you see in the composite of the RGB, CMYK.  If you can harness the colors (from the composite), thats where you get the smoother prints. A conversion, or pull in any other way never gets a good breakdown.  Any time you try and break that down in various methods, it takes away from any composite quality you see.


D
Title: Re: Drag and Drop Browser Seps
Post by: DDSol on June 12, 2013, 10:05:12 AM
I have never done discharge and I don't know the interactions and such. When some tests are done, measurments made, I will come to understand that too and I'll add it as an option.

There's a big "+" which does nothing yet. I may add that today. But you can still not delete or reorder yet either. That "+" allows you to add inks, when it works, which it doesn't (I hope it's clear you can click it, but it won't do a damn thing!).

So to say that it would be better if you could pick your own inks... it's in the pipeline! Also, reordering them in whatever order you like and (very important) being able to pick a shirt color and (very important) use that color in place of an ink. (Like, why print black if your shirt is black, why print red if your shirt is red). This chops another color away and makes your 4 color press even hotter.

Did anyone notice the absence of a white base? I'm going to add one soon, but it's not easy. There's no good formula. I'm going to use a similar base as the one Spot Process makes and hope it works out for everyone. But really, I need measurements (with one of those densitometers or spectrophotometers). Same with the inks as well. They're transparent, slightly, but who knows how much? I hear "80% opacity" and even 5% opacity (yes... uh... like glass?). I put in 80% for now, but I'm going to add a slider to change it. I may do a per-ink slider, but then you have so many sliders that it becomes a forest. I did drag and drop because I want it to be super easy. Being asked "what is your ink opacity" is hard, because, well, who knows the answer? Some Joe Printer is not going to know the answer, but not knowing the answer for him could mean not being able to use it. That's fine for the pro separators over here :), they DO know and can use my stuff to do it for Joe.

So, I'm going to change it from producing very good seps to producing perfect seps. I may even run opacity/color measurements on all inks from all providers, so that when you pick Rutflex Gold from the list, you get all the real-world measurements that go with it (which means: No ink opacity slider).

You're all going to have to be patient with the discharge stuff and such. There's a LOT of stuff in the pipeline, including comps, client proof and approval page, 3D shirts, art storage locker and many more things. But first: Panning, add ink, delete ink, reorder ink and (a biggie), download film package. That will make it usable in actual production. You'll have to conjure up your own white base at that point :). I'll add that next then. 1) Make usable 2) Make better

Please note that I work extremely long hours already. "When will it be done" is a hard question for me to answer. But, as you can tell, I'm well on my way.
Title: Re: Drag and Drop Browser Seps
Post by: Sbrem on June 12, 2013, 10:19:05 AM
Now this is exciting, I just wish I had some time to check it out; but I know all of you are doing that, so I'll stay tuned. DD, thank you for the great work.

Steve
Title: Re: Drag and Drop Browser Seps
Post by: 3Deep on June 12, 2013, 10:43:38 AM
DDsol, being just a printer here and not a sep guy, would it not serve you justice to let some of the top in the biz try your beta program, such Dane Clements, Lon Winters etc these guys are great printers and would really test your program out.  I think you got something here that might really be good for us run of the mill sep and print guys, but the thing I wouldn't like is having to have films send to me, or maybe I just just read something wrong.  I know no one has ask about cost and you most likely don't know a cost yet yourself, but that would also be a factor in who will buy it, you know if some one can do something cheaper and get close results they will, not that you will in anyway, but I saw one giant outhink himself, and we talked about this same thing who's going to buy it.

Darryl
Title: Re: Drag and Drop Browser Seps
Post by: DDSol on June 12, 2013, 11:11:58 AM
Okay, I added the "+" functionality. There's something wrong with the sRGB conversion, so the color you pick is NOT the color you pick. The color turns out darker. Get over it :) .

Anyway, you have to hit Shift-F5 to reload the new version. If you just refresh, your browser will not actually use the new version, it will re-use the one it still has from last time you tried.

So, you can add PMS colors, Inks from specific manufacturers, and any other color. Enjoy!

Ps. Each added color makes the browser engine much more complex. Too many colors makes it slooow. But it'll still work :).

PS2: You can add, but you cannot delete! OH NO! So, it's not exactly useful. Besides, there's no films yet, so who cares? It's not useful even if you can tweak ALL settings, not until it makes films, that is.
Title: Re: Drag and Drop Browser Seps
Post by: DDSol on June 12, 2013, 11:53:44 AM
@3Deep: I'm not sure that those guys will want to do a whole lot of hand-lending. I hear Dane does hand-seps. Not sure how it would be beneficial to him to help me.

As far as pricing is concerned: it's totally free! At first. Not later. But that's not until I have it working Well, and that's still a while away.

In any case, it will be priced per sep. They are, after all, seps with the quality of hand-seps and a turnaround time of 5 minutes. That's nice for those who are small because they don't have to buy an expensive program. It's also nice for the bug guys as they can get bulk pricing. And it's nice for everybody that it runs on my servers. Updates are instantaneous and for everybody! Yay! I'll be sure to price everything to move. That means it will not be priced what it's worth. The value of the seps will in reality be much higher than what I'll ask for it. Right now you can pay upwards of $200 for seps of this caliber. I won't ask for anything near that.

It's free! for now, though, so enjoy it :). (Sorry, no films yet, and working on it, please, please be patient!)


As far as films: You have to print them yourself. I make "seps" but I like calling them "films" or "inks" or "screens", whatever I'm in the mood for at any point in time. You get bitmaps. I'm going to probably toss in a PDF with intricate specs, print order, etc, and a pamphlet about how to set it up on press (this one will be ignored the most, I'm sure, and that's Great! Because what do I know?). So sep=film=screen=ink. While it's still in the PC I call it any of those. The idea is to turn it into shirts... uh.. ink. But really, they're seps. FastFilms makes no films either, does it? Just seps, right? Anyway, I don't mean to confuse anyone...
Title: Re: Drag and Drop Browser Seps
Post by: 3Deep on June 12, 2013, 12:25:31 PM
Like I said I could have read it wrong, I was thinking you would have to send out films, looking forward to it, I also remember back when the epson 3000/1520 came out as the poormans image setter, now look at it every just about uses inkjet films...like I said just don't overthink it and this could be the next great thing for sepping art.

Darryl
Title: Re: Drag and Drop Browser Seps
Post by: inkman996 on June 12, 2013, 12:35:48 PM
Ive been trying this but its not working I think. Dropping a 1229x2725 PNG non interlaced, as soon as it drops I get the same pic showing but nothing else. I assume I am just looking at my original image.

I am on MAC using Safari does that make any difference?

Title: Re: Drag and Drop Browser Seps
Post by: Dottonedan on June 12, 2013, 12:44:14 PM
Inkman,  It needs to generate so it takes a while. Its doing it behind the scenes.
Title: Re: Drag and Drop Browser Seps
Post by: inkman996 on June 12, 2013, 12:59:20 PM
Been sitting there since this AM lol
Title: Re: Drag and Drop Browser Seps
Post by: DDSol on June 12, 2013, 02:02:20 PM
@Inkman, you need to use a browser that supports WebGL (for one). It also has to support drag and drop. It should take no more than a minute on HUGE images (10000px x 20000px).

I don't know if it works in Safari at all. I read that WebGL is supported on Mac OS X 10.6 in the WebKit nightly builds or in Safari 5.x and above. I don't know what you use...
WebGL is available in the stable releases of Chrome and Chromium for desktop platforms.

Now, I myself use Chrome on Windows and have tested it with Firefox. They both work. I know Safari on Windows does not work, but hasn't Apple abandoned Windows with Safari?

So, it's NOT the size of your image. I don't know if Drag and drop is even supported. You could try opening the debug inspector and seeing what kind of messages you get. You could also install Chrome.

The last option is to just give up :). It's not your problem, but any info I can get would be appreciated. I'd like to be able to let users know what will work for their platform.

Edit I just realized what's going on in your case: The drag and drop does not work. It gets handled by your Broswer, but not the webpage. This means your browser just opens the file from your HD and shows it to you. Waiting will do you no good. Your URL probably starts with file://. Your no longer even on my page :). The upshot: Dropping your image to see it in the browser will work for any webpage!

Also, knowing what's wrong helps to fix it: Just install Chrome to test, or not to not test. You may try Firefox as well.
Title: Re: Drag and Drop Browser Seps
Post by: DDSol on June 12, 2013, 02:11:17 PM
Announcement:

I'm not sure that I'll be supporting more than 10-12 colors. There's a snag: WebGL will not allow me to create overly complex sep engines. More than 10-12 colors results in the WebGL system choking due to too many constants (numbers). I could separate the engine into 2 parts for a solution and render seps 1-8 in one pass, 9-16 in a second, and so forth, all the way up to 121 seps or more. Does anyone have a press that big?

So, I don't think it's worth it. The seps are so good, you can get away with 4 colors oftentimes. You don't need more than 8, ever, but you can use an extra gray or whatever for definition and maybe an orange or a skintone as well. In any case, if you add too many colors, it just stops working completely. I can catch the error and prevent it from mucking things up, but unfortunately, I can't send bigger engines. Splitting the engines into multiple stages is very painful and would require me to redo the whole thing.

Another option might be to pack multiple numbers together in one. This would reduce accuracy significantly though, and would also increase rendering time a lot. Again, not a good option.

Besides the limitations of the graphics in browsers, however, there's no limit to how many inks you could use.

Anyway, just wanted to give you aheads up. Too many inks=stop working.
Title: Re: Drag and Drop Browser Seps
Post by: inkman996 on June 12, 2013, 02:18:57 PM
You are correct it was just the browser displaying the image. Figured that out finally.

Went to windows through Fusion and tried it with Firefox but same result. I for some reason had to force Firefox to enable "force open GL"

Pretty easy to do if anyone has the same problem with Firefox, just open the config file scroll to "force open Gl" and toggle to "true"
Title: Re: Drag and Drop Browser Seps
Post by: DDSol on June 12, 2013, 02:45:31 PM
Cool. Glad it's working. I hope it can be made to work without Fusion as well. I think Chrome will probably work fine and maybe FF as well.
Title: Re: Drag and Drop Browser Seps
Post by: blue moon on June 12, 2013, 03:39:59 PM
DDsol,

I apologize in advance for raining on your parade, but I thought this needs to be said so anybody reading the thread does not get the wrong idea.

There are limitations to separating art with a computer/using math. It will (if programed correctly) accurately break down and even potentially mix the colors, but there is more to separating then just breaking down the colors. For an average print, computer generated seps can potentially be OK. I have seen some that were perfectly fine, but they were nowhere near what we get with the manual separations. And this is after time was spent to adjust the computer generated seps (at least an half an hour to an hour).

there are limitations to what the software can do on it's own and art comes in so many different types that it is impossible to accommodate all the possibilities. I keep bringing up the fade from yellow to red and how that should be printed with solid yellow on the bottom and gradual fade of red on top (with red starting at the lowest percentage halftone that the particular shop can handle). This avoids the sharp transition lines and shirt or underbase peeking through. This is just one of about hundred things that separators take into account when working on the art. At this point in time, computers are unable to do that and even if the algorithms were made to do it, the application of those would never be as precise as what a person can do, due exactly to the different circumstances having the same formula applied (for example, transition from yellow to maroon would work different from transition from yellow to warm red). Another example is the compensation for the surrounding color. 485c on medium gray looks downright orange. To keep the overall feel of the image correct, that color might have to be printed with a less yellowish red. If computer separates with the 485 and it is used to blend other colors in the artwork (for example any oranges that might be present), than that 485 shade can not be altered without altering the orange too. There are many cases like this where human is the only machine that will  produce correct results. Again, if close is close enough, computer might do the trick, but this is not the case for our customers.

I am not stating anything new here, this was said by the foremost industry experts and our experience backs it up (and since you probably have no idea who we are and where I am coming from, I'll throw out that we have a shelf full of awards for the work we do including a couple of Golden Images).

This is not to belittle the program you are making, it will be an excellent tool for many, and some might even get push button results they can use, but it will not eliminate the manual separations. The program that would be capable of of producing human level seps would be incredibly complicated, many hundreds if thousands of times more complex than the chess software that relies on calculation power and very limited set of rules.

And just to be fair, there are also limitations to what is being done by hand. Those seps are not perfect either as the human error is introduced too. Computers can run the same operation time and time again with the same results, we humans tend to forget a step here and there. . .

So to recap, this can turn into a very valuable tool, but it will not replace the manual separations completely. It might help them produce faster and even eliminate teh need for them in some instances, but knowledgeable separator will run circles around the computer in most cases. The quality of the final outcome will dictate the rout that can be taken.

pierre
Title: Re: Drag and Drop Browser Seps
Post by: DDSol on June 12, 2013, 04:35:36 PM
Wow. Sorry, but you do not know what you're talking about.

There are limitations to separating art with a computer/using math.

What would those limitations be? I mean, have you made any programs lately? They done a pretty bang up job for the paper printing industry. But, maybe Screen Printing falls in the  Mystic Voodoo category.

It will (if programed correctly) accurately break down and even potentially mix the colors, but there is more to separating then just breaking down the colors. For an average print, computer generated seps can potentially be OK. I have seen some that were perfectly fine, but they were nowhere near what we get with the manual separations. And this is after time was spent to adjust the computer generated seps (at least an half an hour to an hour).

Those were not seps made with my thing. If they were, you'd be fine. No half hour needed. I know you don't believe it. But you can go see and see it.

there are limitations to what the software can do on it's own and art comes in so many different types that it is impossible to accommodate all the possibilities.

Yeah.. no, it's not impossible. Your computer screen displays 16.78 million colors. That seems impossible. So many different types... But it isn't impossible. It displays that many colors. It's hard to believe, yet true nonetheless. Your PC can add up 3 to 15 billion numbers in 1 second. Your computer can handle "so many" things. The more, the better, actually. The more possibilities, the better it is to use a program rather than a person. So, it's kinda the opposite...

I keep bringing up the fade from yellow to red and how that should be printed with solid yellow on the bottom and gradual fade of red on top (with red starting at the lowest percentage halftone that the particular shop can handle). This avoids the sharp transition lines and shirt or underbase peeking through.

Well, did you give it a go? Did you see the yellow under the red or the red under the yellow? "solid", more or less?


This is just one of about hundred things that separators take into account when working on the art. At this point in time, computers are unable to do that

It's not true, and never was. Computers were able to do it from the very first computer that took up 3 rooms. Nobody bothered to program the thing right. Now I changed that.

and even if the algorithms were made to do it, the application of those would never be as precise as what a person can do

That's true, it's not near as precise. It's in a league of it's own: It has perfect precision, something a person could never match.

... due exactly to the different circumstances having the same formula applied (for example, transition from yellow to maroon would work different from transition from yellow to warm red).

Yes or no... I mean, yes it works different, after all, they're different colors, but no, my thing would do a cool job in either case.

Another example is the compensation for the surrounding color.

Yes, could you please change the colors to what it is you want to print before you slide it into my sep system please? I assume that if what you shove in looks crappy, you don't mind it coming out crappy. Do you artsy stuff before you push it into my sepper, because that's a machine and is not at all artistic. The art should have been done and over with by the time it came to get it sepped.

485c on medium gray looks downright orange. To keep the overall feel of the image correct, that color might have to be printed with a less yellowish red. If computer separates with the 485 and it is used to blend other colors in the artwork (for example any oranges that might be present), than that 485 shade can not be altered without altering the orange too.

So, alter it before you shove it in my seps.

There are many cases like this where human is the only machine that will  produce correct results. Again, if close is close enough, computer might do the trick, but this is not the case for our customers.

If perfect is close enough, you can use my stuff. It's not a computer that does the seps. It's the software. The computer just runs the software. The software is the real "machine" here.

I am not stating anything new here, this was said by the foremost industry experts and our experience backs it up (and since you probably have no idea who we are and where I am coming from, I'll throw out that we have a shelf full of awards for the work we do including a couple of Golden Images).

Foremost industry experts are people and they are also wrong. Besides, they never laid an eye on my stuff. How could they have anything to say about it? And for the record, I am stating something new here. What couldn't be done on Monday can now be done, it's Wednesday after all. I built it. It's exists now. It's a strange and brave new world. And a bit scary, I admit...

This is not to belittle the program you are making, it will be an excellent tool for many, and some might even get push button results they can use, but it will not eliminate the manual separations.

It won't, for sure, eliminate manual seps. Some people won't want to pay for it, some people will be too stubborn to even look at it, some will refuse to acknowledge it exists because they have intertwined the fact they do seps by hand with their very identity. It's who they are now, and without it, they have no identity. It's scary stuff. Maybe denial is indeed better.

The program that would be capable of of producing human level seps would be incredibly complicated, many hundreds if thousands of times more complex than the chess software that relies on calculation power and very limited set of rules.

Uh. How would you know any of this? Did you work on Deep Thought? Do you even play chess? Humans are so much better at playing chess than computers that it took a huge amount of computer processing (and many, many lines of code as well as a database of moves) to beat the top chess players.

I couldn't write that software. But what I can do, and have done, is write a sepper that seps like nothing (and no one) you've known. And if something is off, I can actually fix it. I can make an orange-on-gray detector if need be and fix that issue you just addressed. But I don't believe that that's an actual issue... so I won't do that one. Maybe some other ones, yes!

So, because you do not know what is possible, you should likely refrain from uttering things as fact. Use words like "I don't think..." and "I don't believe...". At least it would be true.

And just to be fair, there are also limitations to what is being done by hand. Those seps are not perfect either as the human error is introduced too. Computers can run the same operation time and time again with the same results, we humans tend to forget a step here and there. . .

So to recap, this can turn into a very valuable tool, but it will not replace the manual separations completely. It might help them produce faster and even eliminate teh need for them in some instances, but knowledgeable separator will run circles around the computer in most cases. The quality of the final outcome will dictate the rout that can be taken.

Btw, the number of rules for seps is actually very, very small. It's silly looking at it from where I sit. Just like Tom & Jeff's HSB seps. It's just an insight. It's pretty simple stuff. Of course, the math is hard, but in your head you can think of what it means and it actually makes sense. That's how you sep as well: It makes sense. You just do what makes sense. It's not art. You get art, and then sep it. The sep is not the art, the art is the art.


So, to recap: This is already a very valuable tool. It's worth a lot of money. It will replace manual seps for anyone that is not afraid and has a few bucks to spend on it. Unless they can't find it or my server is down. You know... stuff!

I program. That's what I do. I am not a sepper. I am not an artist. I do not, nor have I ever, printed a single shirt. I make algorithms. I do math. I've worked as a graphics guy in a few shops, and know what happens... for sure. I have sepped a stack of jobs... yes, but I am a programmer. I do not use PS scripts, plugins, macros. I process pixels myself.

You shouldn't say it's not possible, because you don't know if that is so. You do not program. You don't do math beyond adding expenses and profits. Why the hell would you? No reason for you to do that. You do awesome seps. That thing you said with the yellow and red... that requires a thought or 2. Some insight. What you didn't seem to realize is that I have that same insight as well. And I can program. Add that together and voila: a sepper that does an awesome job.

So, it can be done, it has been done. Go and see for yourself!

Ps. Don't worry about raining on my parade. I don't care if people want to make me feel bad, say it's bogus, say I'm stupid... whatever. I know better and that's all I need.
Title: Re: Drag and Drop Browser Seps
Post by: DannyGruninger on June 12, 2013, 04:45:52 PM
Pretty much what Pierre said. I will go out on a limb and say there will never be a sep "program"/auto punch that can match hand pulled seps unless the original art is designed around the EXACT colors the program is pulling. I'm attaching a design that our artist just finished up a few weeks back, this is a great example of artwork that this sep program(or any for that matter) cannot accurately pull the PMS colors we are needing to print. The sep program might pull a cyan blue when in fact we need it to pull a pms 320 teal color. The sep program tries to make the pms 320 with a cyan, white, and green color all mixing halftones together when the overall print would look MUCH better printing a straight pms 320 color, not 3-4 colors blending together. The bottom line is unless the auto seps programs can pull the exact colors we are wanting to print on press, then it's still the same ole auto sep program imo and really isn't better then much else. If the program worked in the manner that we could actually tell it we want PMS 109, PMS 320, PMS 7502, PMS 216, etc then the program would pull seps based on the colors we tell it, then it would be special. Until that happens.....all I can say is meh....


I would be 100% game to have ddsol or tom do a sep like they are talking about on the attached artwork using their method.... Then we will have our house artist do a set of manual seps and compare the difference. I just don't see the programs pulling the exact colors that we need to print. In theory you should be able to print the main colors of the color wheel to achieve all other colors but on press and in real life shops, that is impossible to achieve..... When dealing with difference opacity inks, different shirt colors, the way colors blend on press, etc the real world doesn't lend itself to auto seps, but again this is just my opinion. All the math in the world will not solve the problems we run into on press, bottom line.





Title: Re: Drag and Drop Browser Seps
Post by: DDSol on June 12, 2013, 05:23:44 PM
Sorry guys. As we speak scientists are working on math to solve everything, and I mean everything. Look for "Theory of everything". I can damn well solve this simple thing.

And don't say never. There already is. However, my poor sep program cannot possibly be expected to read you mind. You'll have to tell it you want 320 or 319 or 1782 or whatever it is you think is "the cool color du jour". You get what you want. My program doesn't care either way. It will use any color you throw at it, and as many as you want (except webgl won't allow more than 10 or 12, which you'll never need anyway).

Quote
If the program worked in the manner that we could actually tell it we want


You can. It's already there. Actually. You just can't delete the auto-suggest colors yet.

It's not done... except for the engine, which is done and extremely good.

I sepped your image. I didn't change anything. 5 colors it came up with. (You should know it tries to use a few inks as it can get away with. I will add the "High end" target later on. In the mean time, you'll have to add your own PMS colors. You can.)

Remember, this thing is now just a test. But it will be a product. It isn't. But it will be. It can separate, yes, but it can't output the seps. So, no I can't make films out of your cool picture. Just on-screen previews for now... sorry. BUT, you can zoom in SO FAR that you can see what dot goes where, and you can see ink opacities, because you can see one dot through another. So, that's pretty close to proof, I'd say. Give it a shot instead of giving me opinions about stuff you didn't look at!

C'mon peeps! You don't have to install ANYthing! Just click this link (http://68.80.79.166/seps.html). Try it! Try it! Just go and try it! See how cool it is! Really... you really gonna say it don't work when you didn't even peek? My my... then there's not anything I can say, not even using 1000000 words!

Btw, you'll need the image as a PNG (never save as JPG! It's lossy!)

But attachment size is too small... It won't upload. Grmbl.
Title: Re: Drag and Drop Browser Seps
Post by: Prosperi-Tees on June 12, 2013, 05:53:20 PM
Pretty much what Pierre said. I will go out on a limb and say there will never be a sep "program"/auto punch that can match hand pulled seps unless the original art is designed around the EXACT colors the program is pulling. I'm attaching a design that our artist just finished up a few weeks back, this is a great example of artwork that this sep program(or any for that matter) cannot accurately pull the PMS colors we are needing to print. The sep program might pull a cyan blue when in fact we need it to pull a pms 320 teal color. The sep program tries to make the pms 320 with a cyan, white, and green color all mixing halftones together when the overall print would look MUCH better printing a straight pms 320 color, not 3-4 colors blending together. The bottom line is unless the auto seps programs can pull the exact colors we are wanting to print on press, then it's still the same ole auto sep program imo and really isn't better then much else. If the program worked in the manner that we could actually tell it we want PMS 109, PMS 320, PMS 7502, PMS 216, etc then the program would pull seps based on the colors we tell it, then it would be special. Until that happens.....all I can say is meh....


I would be 100% game to have ddsol or tom do a sep like they are talking about on the attached artwork using their method.... Then we will have our house artist do a set of manual seps and compare the difference. I just don't see the programs pulling the exact colors that we need to print. In theory you should be able to print the main colors of the color wheel to achieve all other colors but on press and in real life shops, that is impossible to achieve..... When dealing with difference opacity inks, different shirt colors, the way colors blend on press, etc the real world doesn't lend itself to auto seps, but again this is just my opinion. All the math in the world will not solve the problems we run into on press, bottom line.

Who am I to judge, but the 'I" in Littleton gets kinda lost in shadows there.
Title: Re: Drag and Drop Browser Seps
Post by: DannyGruninger on June 12, 2013, 06:21:12 PM
Sorry guys. As we speak scientists are working on math to solve everything, and I mean everything. Look for "Theory of everything". I can damn well solve this simple thing.

And don't say never. There already is. However, my poor sep program cannot possibly be expected to read you mind. You'll have to tell it you want 320 or 319 or 1782 or whatever it is you think is "the cool color du jour". You get what you want. My program doesn't care either way. It will use any color you throw at it, and as many as you want (except webgl won't allow more than 10 or 12, which you'll never need anyway).

Quote
If the program worked in the manner that we could actually tell it we want


You can. It's already there. Actually. You just can't delete the auto-suggest colors yet.

It's not done... except for the engine, which is done and extremely good.

I sepped your image. I didn't change anything. 5 colors it came up with. (You should know it tries to use a few inks as it can get away with. I will add the "High end" target later on. In the mean time, you'll have to add your own PMS colors. You can.)

Remember, this thing is now just a test. But it will be a product. It isn't. But it will be. It can separate, yes, but it can't output the seps. So, no I can't make films out of your cool picture. Just on-screen previews for now... sorry. BUT, you can zoom in SO FAR that you can see what dot goes where, and you can see ink opacities, because you can see one dot through another. So, that's pretty close to proof, I'd say. Give it a shot instead of giving me opinions about stuff you didn't look at!

C'mon peeps! You don't have to install ANYthing! Just click this link ([url]http://68.80.79.166/seps.html[/url]). Try it! Try it! Just go and try it! See how cool it is! Really... you really gonna say it don't work when you didn't even peek? My my... then there's not anything I can say, not even using 1000000 words!

Btw, you'll need the image as a PNG (never save as JPG! It's lossy!)

But attachment size is too small... It won't upload. Grmbl.



I think what your doing is great, but honestly if you think that design I posted can be printed on a black shirt with only 5 colors I strongly suggest you visit an actual screen printing facility and have them attempt to pull that off with 5 colors. Bottom line is it will look like crap, and I will stand behind that. It seems like there's an obvious dis connect between how you can physically separate a job on computer and how that actually translates to a printed shirt. Comparing an industry that prints on paper vs printing on fabric is like oranges to apples which seems to be one of the arguments here. Those guys print everything on white paper, not colored shirts. What works for that will not work for what we are trying to do so the math involved is nowhere near the same.

If I could actually get your "drag and drop" tool to work from my computer I might have different feelings about it, but going back to what Pierre said I think it's a long shot trying to have a program that can account for shirt colors, the way inks blend, etc. We have to remember what we are doing(printing on fabric) is an art form, not a set of mathematical calculations. Unless your program can account for the thousands of adjustments we have come to learn by ACTUALLY PRINTING ON A PRESS then I still think it's hard to beat a set of manual seps because the person whos doing those seps should have press experience and the know how to account for what happens in an actual shop on the press.....


For instance, does your sep program account for the screens that are first in the print order having more dot gain then the screens last in the print order? Those screens will experience more dot gain then the screens that are last in the print order?








Title: Re: Drag and Drop Browser Seps
Post by: inkman996 on June 12, 2013, 06:37:48 PM
Different ink from different manus
RFU/modified inks
Squeegee variables (duro/angle/speed/pressure)
Screen variables
Tension
Thread diameter
Oem
TPI
Substrate variables, far to many to list
He'll just the tempature can,make inks work differently
Print order, flash placements
Stepped on screens


Like Danny has been saying above is just a small list of the dozens of issues we have to deal with day to day printing. I am far from a seperator but I have slung ink for more than enough years where I can see what is good and what is bad on screen. We printers know how certain inks play with other inks, what half tone % will work best depending on a lot of the above variables. And the greatest thing about it everyone,one of those things I listed above are dealt with differently per shop basis.

I just can't fathom,how any auto program can account for everything for every shop out there. I am not putting down your software just questioning your arrogance when,you always say your program will be perfect everytime. If you worked I our shoes for a while then you might have an idea of what I am saying. Just down fall into the trap that as long as it looks good on your monitor then it will reproduce exactly like that on textiles.

Comparing what we do to the paper guys is wrong, those guys print on the most ideal substrate imaginable and they also have the pleasure of using inks that are way more printer friendly than our crummy ole plastisols that have viscositys ranging from watery to down right cement.

Title: Re: Drag and Drop Browser Seps
Post by: blue moon on June 12, 2013, 06:50:28 PM
few thoughts, again apologizing if it looks like I am trying to start something, as I am not, but my opinions are pretty firm and I do believe I know something about what is going on.

Quote
I mean, have you made any programs lately? They done a pretty bang up job for the paper printing industry. But, maybe Screen Printing falls in the  Mystic Voodoo category.

first before we get too deep into this, No I did not work on the Deep Thought, but like many here I started programing long time ago. Before the 80's were over I was writing code in assembler. 'went to top 5 rated school for computer engineering where I wrote more code and designed microprocessors. By the time I was done having fun and going through school I've programed in machine code (yes the one with 1's and 0's), even a level below it where I had to program the microcode for the actual processor design, all the way up through various C's and visual languages to Fortran and Basic. I have friends that are working on the algorithms for Apple and similar high end work and often talk to them about it and have even made few suggestions on how to solve some issues. I've been programing on and off for 30 years now. I assure you, I have more than clue 1 when it comes to understanding what is going there.

So I am pretty sure that, YES I do know what I am talking about!

and yes, screenprinting on shirts is not the same as printing on paper. It is Mystic Voodoo due to 600 parameters that have to be controlled. Due to the sheer volume of variables, what works in one shop does not necessarily work in another (see my signature). Paper is paper for the most part and they just about all the time print on white paper only. We have underbases, different color and composition substrates and so on. Are we in part a red headed stepchild and do not humidity control our garmetnts before printing unlike the paper industry that has it's moisture content checked? Yes, it is in part our own fault, but there is a limit to what produces a reasonable ROI in this industry.


I agree with you, that red on gray and red on yellow are rules that can be designed and implemented to compare the art and modify it to produce the results that are wanted. But that was my whole point, the number of rules would be very large and many of them are very obscure. Writing code that would contain most of those rules would be a daunting proposition. Without reading what I said earlier, if indeed I said that it could not be done, you are right, it is possible, but only in theory. The reality is that when the software is written and if it is in use long enough, more and more rules could be incorporated and it would progressively get better and better. It is my opinion, as somebody who has taken printing, programing and math to very high levels, that we are very long ways from having push button seps that create high end product. Again, please note, I say high end! I think technologically we are able to get usable seps (of varying degrees of usability) already. It would not be a feat to improve slightly on what is going on right now with other programs.

I will close this with a very simple example. Do you have the maximum ink deposit programed into the seps engine? Do you even know what it is? Does it change from underbased to non underbased print? what about the areas with halftone underbase? This is a detail that every good manual separator will know and abide by to produce usable results. Is this in the program already? Do you even have that information? Do you know how is it impacted by the different colors that are being blended? And even if you do have all of that in the system already, there is a ton of similar stuff that would have to find it's way into the software. Finding majority of it is not easy, coding for might be even harder.

pierre
Title: Re: Drag and Drop Browser Seps
Post by: JBLUE on June 12, 2013, 07:25:09 PM
Just ran the sep on Danny's art. It is a very cool program and I do not in any way want to discount the hard work that has gone into the back end. Again what you have done is cool but it is no where near the point to be able to print the graphic I just sepped with it there. What Danny said above it totally true. Now if you can make it to where it would sep it properly you would be winning the screen print lottery. Again it is a very cool program and you did a great job. It just is not ready to tackle this image.
Title: Re: Drag and Drop Browser Seps
Post by: DDSol on June 12, 2013, 07:28:54 PM

Quote
I think it's a long shot trying to have a program that can account for shirt colors, the way inks blend, etc

Yes, it's a long shot.. I mean, long haul. I worked at this for 3 years. I know what I'm talking about.

Quote
For instance, does your sep program account for the screens that are first in the print order having more dot gain then the screens last in the print order

I don't think so, but hell, what do I know. If this is really true, then I'll spend the 15 minutes it takes to add that. I do dot gain anyway. I can make it run on a function. It's a non issue. It is certainly not a deal breaker.

@inkman...
I wasn't comparing paper and shirts. I'm just saying that they solved their issues. ICC profiles are complex beasts as well, you know. But then done figured it out!

And when I send my art to Jack the WebSepper, he will not know your RFU/modified inks, squeegee, screen, tension, thread, oem, TPI, substrate smell, color of your dog, size of your fridge or any of those important things EITHER.

But it's perfectly fine to send your art to ProSepManJack.com amd have him do seps for you.

Hmmm.... seems like an unfair thing to do.

THAT SAID, I'm perfectly happy to add sliders for
Different ink from different manus (OH WAIT it's already in there)
RFU/modified inks
Squeegee variables (duro/angle/speed/pressure)
Screen variables (coming soon!)
Tension (please, you better put the yension the way I tell you to. I don't recommend using silk underwear as screens)
Thread diameter
Oem (Whatever that's supposed to do... as if you actually take this crap into account)
TPI
Substrate variables, far to many to list (I'll add far to many and then you can scroll)
Tempature
Print order, flash placements (ACTUALLY, I have this)
Stepped on screens (Checkbox)

Ps, don't step on screens. Should I add a checkbox for "screen which was find in a burned-down shop with a squirrel's nest in it"?

None if this stiff is a deal breaker either!
If you can do it, what makes you think my program can't?

And I wanted to say this very important thing here. If you don't believe a word I have to say, and if you are unwilling or unable to try it, then why the hell should I care? It's not like you're going to use it. You won't even try it. It's not like I lose a customer. It's not like you have a problem not using it. Nobody loses if I don't care.

And so with you guys wasting enormous amounts of DEVELOPMENT time on having me convince you of what can plainly be seen by anyone with the courage to look... I'm not making my deadlines... and it's my fault.

So I have to now let you guys go. You can just hear from the printer down the street how well it works and think to yourselves "What a bunch of morons, how they fell for that. They really think they can sep in 5 minutes. If it takes me, the pro, 2 days to do a high end sep, it is impossible for them to do it in 5 minutes."

Right you are. Spend your 2 eons on a sep. Your neighbors won't mind. I won't either.

But shut up about "it can't be done", especially if you haven't even looked at what's SO easy to look at. It's a click away (unless you have an old browser, but you need to work on that Anyway).

You do not know what you're talking about. I spent my time making this. You do not know how to make ANY software. You CANNOT know if this can or can't be done, or even if it's easy or hard. You CANNOT know if a program can take into account "variables".

Btw, variables are one of the main ingredients in programs. Programs eat variables for breakfast. If we wouldn't use variables, programs wouldn't work. Programs are not PS macros.

And I understand:
Quote
I just can't fathom,how any auto program can account for everything for every shop out there
Because YOU can't fathom it, you think it therefore most be unfathomable. Well, I have fathomed the crap out of it. It has been thoroughly fathomed. Leave the fathoming to those with a high degree of fathomability.

And you can't put down my software, since you don't know anything about it. How could you put down what you don't know? Hell, you don't even know what it's called.

AND @ pierre

So what you wrote microcode. If that's even true. Because I can't for the life of me figure out why you'd think screen sepping is so mich harder than chess. It damn well isn't. Do you know anything about combinatorial optimization? Didn't think so. But the number of combinations is really low in screen printing compared to chess. Besides, most of these variables have no interplay, but they have their own influence on the print, not each other. It's a continuous function, often linear. Big deal! I can do linear, quadratic, or whatever. Log. Exp. 3 letter words. Easy to type. It's simple. And, as I said, which sepper actually takes this into account? I mean, I KNOW about REBURNING screens. Yay. AMAZING. TRIAL and ERROR. That's awesome. Well, I can make a program for that as well. It spits out many variations one after another, in between asking "was it too red when you output, burned, aligned and printed?" etc.

That's just dumb talk peeps. There's really no point. I'm an SO wasting my time on you guys.

And sorry, but you don't know what you're talking about. I don't care if you made a scroller in ASM or 1's and 0's/

As far as the "red on gray and red on yellow" rules... It's the same stuff dude. It's one rule. One thing. One only. Not 7. Not 100. Just a single one. Red, yellow, gray, they're params.

And YES the max ink deposit is programmed into the seps engine. Is there an issue with that? There will be a slider. "Soft hand (less ink)" to "accurate color (more ink)". Easy to use, easy to understand. It WILL change from underbased to non-underbased but I HAVE NO UNDERBASE yet, which you'd know if you would have looked, which you didn't.

So, I'm going to take everything that a person with a strong opinion wants HIS way and make it into a slider: Ink opacity, screen mesh count, rosette or flamenco and angles, underbase density. Underbase color only or also blacks, gradient underbase based on lightness or only on alpha, use shirt color instead of an ink, etc etc. Checkboxes. Sliders. Buttons. Easy. (lot of work, but straight-forward. Like building a house: Lots of sweat, but beam by beam, board by board, simple crap).

And this thing improves hugely on the other ones. Try it and see and stop having an opinion when you haven't seen it. You look dumb, even if you turn out to be right! (Which, unfortunately, you won't)

And you can't sep for what you don't know either... sorry.

@JBLUE:

It doesn't work yet. It's a test. You can't delete the colors you dislike. You can add any PMS color you like. It does a freakin' awesome job. Totally awesome, and it's not done yet. I don't know WHAT ABOUT IT would make you say it's not near the point to be able to print. I doubt you know. What exactly is wrong with it? If you tell me, I'll fix it RIGHT UP.
Title: Re: Drag and Drop Browser Seps
Post by: DannyGruninger on June 12, 2013, 07:43:12 PM
DDsol, can you post some photos of ACTUAL PRINTED SHIRTS using your separations with no adjustments made once the seps were completed? I'm curious to see what type of quality your seps are actually achieving on a fabric shirt. Seeing how confident you are in your separations I would just like to see printed shirts. Thanks
Title: Re: Drag and Drop Browser Seps
Post by: JBLUE on June 12, 2013, 07:53:05 PM
@JBLUE:

It doesn't work yet. It's a test. You can't delete the colors you dislike. You can add any PMS color you like. It does a freakin' awesome job. Totally awesome, and it's not done yet. I don't know WHAT ABOUT IT would make you say it's not near the point to be able to print. I doubt you know. What exactly is wrong with it? If you tell me, I'll fix it RIGHT UP.


First of all I know a lot more than you so lets just get that out of the way. Second I think your program is cool. The things you are looking to fix are not just mathematical calculations. Do you know what the viscosity of the ink is going to be after 100 impressions running two flashes? I bet that is no. Please dont take what I am saying as an insult to your program. I think you are onto something and it has peaked my interest. However if you have no press press experience you cannot answer the questions we are throwing at you. You do not understand the countless variables that we experience. Can you account for dot gain from a dull squeegee verses someone using a sharp one? Can you account for the color shift. That is where a good manual sep guy can out process your calculations. Every shop prints a little differently. So a straight out of the box sep is not going to work across the board.

Like Danny I would be happy to provide you with a sample to sep and send back. Using your current color count percentage I should be able to do my job in half of the original 8 colors it started with.

What you need to realize is that I am open to your concept but do not let your inexperience cloud your vision. This is not a 5 color job. Just because it is possible on a computer does not make it possible in the real world. You may be able to print a version that loosely represents the art but to truly represent it is more than 5 screens.

Title: Re: Drag and Drop Browser Seps
Post by: inkman996 on June 12, 2013, 07:54:41 PM
Obviously we can't have a civil conversation with this dude. No one has been rude in any way to him but his last post is laced with rudeness and border line insults. How do you expect to get constructive criticism from anyone nowhere if you act like a little child every time someone questions your methods and claims? You are resorting to telling everyone they know nothing about anything, even the guy that had a career in programming and another that is one of the most respected printers in this country.

You said something about OEM even mattering yet claimed to not even know what it is, sadly this just proves what many have been saying about your lack of actual printing experience. OEM emulsion over mesh happens to be a huge factor in screen/print quality. But what do I know.

To question Danny about his image looking good or bad at fiver  colors is ridiculous, you are not a printer self admitted so why do you earn the right in being correct? Danny is the kind of industry veteran that can look at a design and through vast amounts of experience tell you NO! It cannot be printed five colors and look good. I can look at that pic and tell you the same thing, that's how far off you are from understanding real world textile printing.

Maybe you are under the impression that what can be done in paper can be done with textile, nope sorry.

Still will admit your project is awesome and would have a niche, but damn man listen to what people are telling you it's some serious experience you can tap in to here.

BTW yes I do tell artists my printing specs when having a job done, yes I tell them important things like mesh counts to be used, half tone capability and any other info they wish to know and use.

Something tells me you came here already predisposed for a fight even tho there is no fight. A certain little bird must have been chirping in your ear.
Title: Re: Drag and Drop Browser Seps
Post by: DDSol on June 12, 2013, 08:09:45 PM
NO

If you'd have paid attention, or tried it, you'd have known: It's is a test. It's called "Test 1".

It doesn't spit out seps, films or whatever you like to call it.

So no. When it's done, I'll print shirts that will ** removed this because it's very upsetting **. Sorry about that.

So, don't say it doesn't work, because I already told you it doesn't work. It's not done. Don't say it won't work, because you damn well don't know.

And @JBLUE, 5 colors is enough, if only because I said so. You didn't tell me why it would be insufficient. So then you didn't say anything. And IF it looks good on screen with 5 colors, I can get it to look good on a shirt as well. It's a matter of the right 2 dimensional transfer curve. (Not 12 dimensions)

@inkman:

OEM is original equipment manufacturer. WTF does that mean? Nothing. Manufacturer of what? Emulsion? IF I ask you to sep somthing for me, will you ask about my emulsion manufacturer?

And nobody "questions" methods or claims. They say it will not work. And they're wrong. I'll make it work. They haven't even bothered to look at it.

And you don;'t know if 5 colors is good enough if you've never tried it with MY SEPS. Sorry guys. No one has ever printed anything with my seps, so you can't know if it's good or not. So don't say it's bad. You don't know. Don't say 5 colors is impossible, you DON'T know, you havn't tried my seps yet, just yours.
Title: Re: Drag and Drop Browser Seps
Post by: inkman996 on June 12, 2013, 08:20:03 PM
Biting my tongue going to stay nice.

First my ipad is auto correcting EOM to OEM.

EOM is emulsion,over mesh. No I will not explain this to you since you think we are all to dumb and you are some kind of genius.

Yes EOM is important very very important.

And no your sep nor anyone's,on this earth manual or canned will ever make that print work as a five color NO! Unless unless you have discovered or reinvented something after the sep program then no the seps does not make that pic five color and look good. You really do not get it because you do not have a clue as to what we deal with and realistic limitations to what we do.

For instance a constant struggle for us is achieving opacity but also holding half tones in the same screen. The best half tones are done with the highest mesh counts but the higher the mesh count the lower the ink deposit. So many times especially with the high end prints one color may be printed on more than,one screen, one with a lower TPI for opacity and one with a higher TPI for half toning.

These are things you obviously are not aware of but could be if you just relaxed and asked for this information to help make your program more viable. 
Title: Re: Drag and Drop Browser Seps
Post by: AdvancedArtist on June 12, 2013, 08:36:53 PM
Please guys calm down Han is sincere and working very hard to make this a reality. Help him do not bash him. He is potentially my competitor I do not care about that I want what is best for the Industry not what is best for you or me. So chill and help analyze and give feed back like gentlemen..
Title: Re: Drag and Drop Browser Seps
Post by: DDSol on June 12, 2013, 08:39:13 PM
Listen Inkman, I'm quite sure I'm off with some values. I put in ink opacity at 90%. I don't even know if that's right. It could be 12%, hell, I don't know. But rest assured it will take me no more than 2 minutes to fix that once the measurements are in.

And if EOM is important, there's gonna either be a checkbox to change it or a slider to adjust it OR I'll say "you have to use this or that".

How hard is it. Most seppers have specs Today. They say "tension this, mesh count that". They don't ask what you want. They just tell you how to do it. And I think most screen printers like that a lot better than having to be faced with a slider that says "EOM?" And they're like "EOM? WTF is EOM?". And then I have to do an EOM video that no one wants to waste time to watch.

And I'm quite sure you can sep this image to 5 colors. May not look as smooth as using 12 colors. But then again, I'm sure it'll look fine, PLUS you can use 12 colors if you should so desire. I can make a checkbox that says "High end print" and then it'll give you 12. I don't care. I can do that. That's not a problem. That said, I think 5 colors is plenty. And I don't care if person X with 450 years experience says it's not true. Had you asked experts of the 1500's about the shape of the earth, they'd all have told you "flat". Experts aren't right just because they say so. Hell, if I were to believe that nonsense, why even try. "It can't be done" is what the experts say. I say "You're wrong". And that's that.

And I don't see how you think I think you're dumb. You're not dumb. You just don't know what I know. There's nothign wrong with that. But if I can make a nice clean gray with just white on a black shirt, then it is also possible to make a nice clean purple with red and blue (but not a magenta!). And so 5 colors is enough.

I already solved the "my dots wash out at small sizes" issue. That means you can use a lower TPI. More ink. More opacity. Yum! Sexy prints. 5 colors.

If it can't be done, then why are you telling me? I'll just go down this DEAD END road and slam into the wall that awaits me. Let me die my own death please. Just another crazy person engaging in self destructive behavior. Don't worry about it. Your job's safe.
Title: Re: Drag and Drop Browser Seps
Post by: inkman996 on June 12, 2013, 08:51:17 PM
No one is telling you it can't be done exactly. What people are trying to tell you and you resist is that no,way is a sep program going to be perfect. Your proving it your self every time you say that image can be five colors. It's like you,trying to tell a heart surgeon even tho you are not a surgeon or even seen surgery in person you can tell this heart surgeon what is wrong and what it right all because you say so.

Lower thread count yippee all that means is bigger dots, bigger dots suck unless intentional. Printers today print with super high mesh counts for a reason smaller dots!

Imam curious what frequency are the dots your program is creating?
Title: Re: Drag and Drop Browser Seps
Post by: DDSol on June 12, 2013, 08:55:03 PM
Dot size depends on what thread count you want. Right now it's a "virtual 50 lpi" and a "virtual 12 inch on the long side of your art". Fixed.

So, yeah, as I said, I have fixed the "my dots wash out because they're too small".

So this means you can use a lower thread count at the same dot size. The secret is XM. You know XM, right? I sure as hell hope you know what it is...
Title: Re: Drag and Drop Browser Seps
Post by: inkman996 on June 12, 2013, 09:04:29 PM
Why do you need to be so damn rude and condescending? Yes I know what XM is.

That's nice lpi works great on higher mesh counts but not always ideal for open areas that need good ink coverage for opacity.


And seriously if you can't be respectful when talking to people you can go pound sand for all I care. And Tom you have the gall to say people are bashing him. The dude is turning into a world class jerk.
Title: Re: Drag and Drop Browser Seps
Post by: AdvancedArtist on June 12, 2013, 09:12:13 PM
Why do you need to be so damn rude and condescending? Yes I know what XM is.

That's nice lpi works great on higher mesh counts but not always ideal for open areas that need good ink coverage for opacity.


And seriously if you can't be respectful when talking to people you can go pound sand for all I care. And Tom you have the gall to say people are bashing him. The dude is turning into a world class jerk.

Why are you so scientifically offensive..? Like me and you on phone with R and W and B you remember that? And you had that buzz on and so did I. But get your math in place before you start running your you know what.
Title: Re: Drag and Drop Browser Seps
Post by: inkman996 on June 12, 2013, 09:19:07 PM
You can go,pound sand as well.

No one is startingything here except you and your buddy. You both are spinning things and assuming things and completely,ignoring the fact that everyone is praising both you fellows work. But nope you both cannot take one ounce of criticism or handle the fact not everyone will bow down to either of you.

Get my math in place? For what? I am not programming anything nor even saying either,of your projects are bad never have. So why do you say that? Are you trying to belittle me with no merit?

Whycantyour buddy have a civil conversation without resorting to belittling and disrespecting? It is like you have an identical brother wow!

 I try to give the Malone single real world aspect to our printing process and his answer is more belittling. Do what's the point? I thought he wanted reviews and advice?
Title: Re: Drag and Drop Browser Seps
Post by: AdvancedArtist on June 12, 2013, 09:40:57 PM
In science and math InkSatan assumptions do on exist. Your pounding sand not me.
Title: Re: Drag and Drop Browser Seps
Post by: AdvancedArtist on June 12, 2013, 10:18:46 PM
Pretty much what Pierre said. I will go out on a limb and say there will never be a sep "program"/auto punch that can match hand pulled seps unless the original art is designed around the EXACT colors the program is pulling. I'm attaching a design that our artist just finished up a few weeks back, this is a great example of artwork that this sep program(or any for that matter) cannot accurately pull the PMS colors we are needing to print. The sep program might pull a cyan blue when in fact we need it to pull a pms 320 teal color. The sep program tries to make the pms 320 with a cyan, white, and green color all mixing halftones together when the overall print would look MUCH better printing a straight pms 320 color, not 3-4 colors blending together. The bottom line is unless the auto seps programs can pull the exact colors we are wanting to print on press, then it's still the same ole auto sep program imo and really isn't better then much else. If the program worked in the manner that we could actually tell it we want PMS 109, PMS 320, PMS 7502, PMS 216, etc then the program would pull seps based on the colors we tell it, then it would be special. Until that happens.....all I can say is meh....


I would be 100% game to have ddsol or tom do a sep like they are talking about on the attached artwork using their method.... Then we will have our house artist do a set of manual seps and compare the difference. I just don't see the programs pulling the exact colors that we need to print. In theory you should be able to print the main colors of the color wheel to achieve all other colors but on press and in real life shops, that is impossible to achieve..... When dealing with difference opacity inks, different shirt colors, the way colors blend on press, etc the real world doesn't lend itself to auto seps, but again this is just my opinion. All the math in the world will not solve the problems we run into on press, bottom line.

Thanks for the challenge how many colors do you want to print it in? 6, 10? 12? I can break it down slice it dice it you tell me.
Title: Re: Drag and Drop Browser Seps
Post by: Dottonedan on June 12, 2013, 10:38:27 PM
He's surly not Tom or realted.  LOL.  Tom would have pulled out a machete 10 post back. LOL. That was a joke Tom. Don't kill me.


Seriously tho.  In DDsol's defense.  Danny's job "technically" CAN be printed in 5 colors. This, (for this reason alone) is why many people already purchase sep programs as it knocked a multi color job down to whatever you put in for it to do. We all know that many of these programs don't do a design justice on all jobs. The whole point I think DDsol is saying is, (IF) you wanted to only run a design that someone gives you...on your 6 color press with a flash in one head, you could. It won't look as good as Danny's 12 color job but you could. All of the sep programs do that now.  DDsol's stance is that it does this BETTER than all of those others. So, for that, we all hope for, I'm sure.


But even DDsol knows, We've heard that all before. So there in lies your (ours) sceptisisim. He's right tho. Lets not burn him at the cross before we see it.  Not that I've really seen anyone getting way outta hand yet. I've read some sarcasm from both sides here so far.  Pretty even. I may even be guilty of it eventually. I'm no saint, but don't haste me over it. :)  I see DDsol as more of a light hearted passionate brainiac and some brainiacs can have issues like turrets er something.  I did for a long time when I was a young lad...er younger than I am now. ;) but I've lacked the brainiac part. I sense a smart fun lov'n guy in him.


Lets face it, Skepticism alone can hurt ones feelings a tad. Thats for all of us. We me and you, all just need to realize that it's gonna happen (a little) so therefore, don't be surprised and realize that you're gonna have to just let it roll off your back and see what happens when it's all said and done. But PLEASE do, continue with the feedback. It does look like he's looking for that. He's just proud of himself as he should be if it even slightly resembles what he describes it's gonna do.


I do seps for a living, well, half my living. I take 8,10,12 color jobs and sep them down to work on many peoples 6 or 8 color press. Happens every day. So that part of the discussion is similar to Ex Pres Bill Clinton's reasoning. It depends on what your definition of (IS) is, or rather, it depends on your definition of what a good looking 5 color print (is).  Danny's job is (intended) to make use of that many colors (as it is more visually accurate)...due to the fact that most of the dots and blending are a none issue. This make sit easier and more efficient for large orders to run in production. This is in line with what I was saying earlier in this thread that would be good for you to look into if it does not already do so. That conversation I had about creating into the program to kick out (during the process of a 6,8 or 10 color sep option, to be able to input info to have it do more of a solid area (sep) of pms 158 or whatever pms I said.


Quote
How hard is it. Most seppers have specs Today. They say "tension this, mesh count that". They don't ask what you want. They just tell you how to do it.
  Yes and no. It's about a 70/30.  Most want me to tell them. Another portion prefers to tell me what they want to use (out of necessity). Maybe they don't have 305's on hand and maybe they can't hold the small dots on a 65 lpi. So, they tell me to use 230 mesh and 55 lpi. Thats all good dialogue that I need.


Quote
And I think most screen printers like that a lot better than having to be faced with a slider that says "EOM?" And they're like "EOM? WTF is EOM?". And then I have to do an EOM video that no one wants to waste time to watch.
  LOL.  Now, you all know THATS TRUE for a decent amount of printers. LOL.  Not many of this bunch, but yea. It can be like that. We all know it. everyones starting at some time and many will say that same thing until they get some ink under their skin.


We are jumping ahead of ourselves tho and technically, he's right. a lot of our feelings about this is based on what we have experienced in the past. Lets hope he's really onto something.
He IS very confident. So lets give him the benefit of the doubt. We will eventually see the results on press of someone.


In reality, as it stands now, it all sounds very cool and should be another great benefit (at the very least). From you're very own computer, dropping a file onto you're web browser and seeing the results on screen, making adjustment corrections or alterations (based on your own shops parameters) and receiving films back in the mail in 2 days....or, being able to then print seps to your printer in minutes?  C'mon ? who's not going to like that? The large majority of shops already purchase and use these other programs and may shops have 2-4 of them.  Even IF it's ONLY as good as SimpleSeps, UltraSeps, EasyArt, FastFilms ScreenPrintSeparator, etc. it's going to be a quick sell (for that convenience factor alone).  Convenience is very sellable as long as it's priced right.


Is DDsol off or not fully aware of some of the more technical variables?  Some of it, but then again, so are some of us printers. (this alone), is where it might make some of us think, hmmm.  He doesn't know 100% about screen printing variables, so maybe his sep program is not ALL that he says either. THAT comes from much of the for sure and definitive answers given by DDsol. But I'm sure he's just very confident. But like he himself said, just because an expert tells you something , doesn't mean it's true. So in the same vein, you are looked at as the expert here in your program...and we have seen one or two important some tell tale signs that you may not be 100% up on some of the screen print details...indicating that you may just be that expert that doesn't really know fully.  There's nothing wrong with that in and of it'self. It's just that you ARE very positive that you've got all of THE important things that make a great sep. Thats all that people are thinking. I'm sure you can see that side of it.


I don't know everything there is about separations, but I'm good at it. I've taken DDsol for what he's saying, and that it's still a TEST and that he's looking for solid suggestions. FOR THAT much, I respect and appreciate that he is looking for our input. As we all know, it's not "what you say", but "how" you say it. So, a few here are thus far a little guilty of pushing buttons a tad. On both sides. THAT alone, is not making this a bad thread. It's GREAT so far. BUt you know how some things can go...if we don't pay attention to "how" we say things. I'm the worse some times at that. Guilty as charged sir.  I need people to remind me and keep me in check. So that why all the long post.


I will say tho, DDSol,  Don't discount the P.  Pierre first of all, is our beloved "Nice guy".  So, even IF, he's not on you're level, Please respect the P. He's got shirtboard cred (as do many of us here), but he can hang for a much longer conversation than most of us (when speaking you're language) and he's ALSO, an extremely accomplished printer as well as many of  our members here. HERE, is where you will find THE most amount of meaty educational feedback on what your program IS and IS NOT doing or has not done yet (as it pertains to putting put seps for shirts and ease of use or functionality). In addition, The P is a much loved and respected personality on here for his well balanced input. Far more than I prefer "occasionally".   ::)   ;D   He's educated in 3 out of 3 areas that you are interested in. So, for that at least, never dis the P.  ;)


Title: Re: Drag and Drop Browser Seps
Post by: AdvancedArtist on June 12, 2013, 10:53:50 PM
He's surly not Tom or realted.  LOL.  Tom would have pulled out a machete 10 post back. LOL. That was a joke Tom. Don't kill me.

ROFLOL
Title: Re: Drag and Drop Browser Seps
Post by: Dottonedan on June 12, 2013, 11:12:12 PM
Pretty much what Pierre said. I will go out on a limb and say there will never be a sep "program"/auto punch that can match hand pulled seps unless the original art is designed around the EXACT colors the program is pulling. I'm attaching a design that our artist just finished up a few weeks back, this is a great example of artwork that this sep program(or any for that matter) cannot accurately pull the PMS colors we are needing to print. The sep program might pull a cyan blue when in fact we need it to pull a pms 320 teal color. The sep program tries to make the pms 320 with a cyan, white, and green color all mixing halftones together when the overall print would look MUCH better printing a straight pms 320 color, not 3-4 colors blending together. The bottom line is unless the auto seps programs can pull the exact colors we are wanting to print on press, then it's still the same ole auto sep program imo and really isn't better then much else. If the program worked in the manner that we could actually tell it we want PMS 109, PMS 320, PMS 7502, PMS 216, etc then the program would pull seps based on the colors we tell it, then it would be special. Until that happens.....all I can say is meh....


I would be 100% game to have ddsol or tom do a sep like they are talking about on the attached artwork using their method.... Then we will have our house artist do a set of manual seps and compare the difference. I just don't see the programs pulling the exact colors that we need to print. In theory you should be able to print the main colors of the color wheel to achieve all other colors but on press and in real life shops, that is impossible to achieve..... When dealing with difference opacity inks, different shirt colors, the way colors blend on press, etc the real world doesn't lend itself to auto seps, but again this is just my opinion. All the math in the world will not solve the problems we run into on press, bottom line.

Thanks for the challenge how many colors do you want to print it in? 6, 10? 12? I can break it down slice it dice it you tell me.


That would be good to see. But I'd suggest a fair compassion in a real world experience. These sep programs are marketed as if it will be the answer to all sep issues for everyone.  So, let Joe average (any sep programs biggest target audience who would be buying these right off the bat and is for all sep programs, a key target audience) be the ones to use them on (one specific design that is the same # of colors and let them be the ones to print a submission.  This printer should be a Joe average (non award winning and non pro separator) as the key target audience would imply. It would be best for both of the sep program submissions come from that same printer...so we get a consistent comparrison of both sep programs.


from DDsols sep program...and let that Joe average guy be the one to do the tweaking (if needed)...


From Tom, then also let that same Joe average (who remains anonymous to you, DDsol and Danny's sep guy).  This person is doing the submissions...and all of the tweaking themselves....and then let Danny's sep guy sep that same job...and let HIM do HIS tweaking. (That IS who you have been targeting) for challenges so you shouldn't mind that. referring to those Pro Separators that will be obsolete in a year or less.


THAT is a real world comparison as you have indicated yourself, (correct me if I'm wrong), that this is THE way to do it...and the other way is the wrong way and all who buy into your process will be able to do award winning prints. (I think thats what I read a few times).  I could be mistaken.


NONE of you get to see the results of each others and they all go directly to some 3rd party judge that can be trusted and has no stake in the matter for any party. Probably a Mark Coudrey. One who is clearly capable of knowing what he's looking for. Finding that judge would be someone you all would agree on.


That seems fair.  Just a suggestion. Not for me tho. As they say on Shark Tank. I'm out.

This is not a dig at you. It's probably the most easiest opening for you to finally get a public audience to really see the results. Could be you're biggest opportunity to prove beyond a shadow of a doubt that HBS or SimpleSepsRater is THE way to go.  Think of it, what better advertisement?


It's fruitless to have you, DDSol or Steve do it since  you're all three an expert at your program. You need you're KEY target audience to do it...and compare that result to Danny's Sep guy (or any other willing Pro sep guy.


Again, it's not to put you or your product down. I have much respect for your products. It's a rare opportunity for all interested.
Title: Re: Drag and Drop Browser Seps
Post by: AdvancedArtist on June 12, 2013, 11:18:38 PM
I just want the art from the PS file if there is one and if not then oh damn I have to knock out the black background that will be more work than the sep.. LOL
Title: Re: Drag and Drop Browser Seps
Post by: DDSol on June 13, 2013, 02:38:49 AM
Thanks Dan.

I'm not saying these people don't know what they're talking about. Just that they don't know what they're talking about when it comes to my thing. I don't think either of those guys actually looked at it. I'm quite sure they put a lot of work into getting so experienced and that they know quite a bit of their stuff. Really, I'm sure. But they just can't say that what I'm making isn't possible. It's insane they started saying this right out of the gate, with not even a hint of actual investigation.

Anyway, this thing produces no seps yet, so I can't print tests using it, let alone demos.
Title: Re: Drag and Drop Browser Seps
Post by: IntegrityShirts on June 13, 2013, 11:35:02 AM
Now that we've established that you don't know what we're talking about and we don't know what you're talking about, maybe we can all take the time to explain what we're talking about without the abrasiveness?

Screen printers are sometimes very matter-of-fact without explanation.  There's a lot of "that won't work" that goes on here and it all has to be taken with a grain of salt. I see it every day here but I keep an open mind and don't necessarily believe what everyone types.  After all, this is the internet, and it stands to reason that most people on the internet are experts and don't type a lot of "in my opinion" and "I think" or "I believe".

I think the best disclaimer with ANY separations handed to a any Joe screen printer is: "your results may vary"

The hardest part of your job DDSol isn't the coding, it's accumulating all these opinions, then drawing conclusions defining concrete variables.

This thread reminds of.... ;D


http://embed.break.com/NDg4NzIx/ai/0/zi/0/ds/1/st/embed
Title: Re: Drag and Drop Browser Seps
Post by: Sbrem on June 13, 2013, 04:53:57 PM
Well, I've read through, and the info seems like a great idea, and though it apparently needs some thorough testing, I think we ought to give it some time to develop and see what happens. I like his enthusiasm, though not his exact delivery, but I think he truly is trying to make something pretty damn useful. A lot of know our way around, and are doubtful as to the claims, but let's keep this going, and when it's ready to give us files to print out and get onto screens, we'll have a great group of printers testing it. Remember to play nice...

Steve
Title: Re: Drag and Drop Browser Seps
Post by: AdvancedArtist on June 13, 2013, 08:15:03 PM
Now that we've established that you don't know what we're talking about and we don't know what you're talking about, maybe we can all take the time to explain what we're talking about without the abrasiveness?

Screen printers are sometimes very matter-of-fact without explanation.  There's a lot of "that won't work" that goes on here and it all has to be taken with a grain of salt. I see it every day here but I keep an open mind and don't necessarily believe what everyone types.  After all, this is the internet, and it stands to reason that most people on the internet are experts and don't type a lot of "in my opinion" and "I think" or "I believe".

I think the best disclaimer with ANY separations handed to a any Joe screen printer is: "your results may vary"

The hardest part of your job DDSol isn't the coding, it's accumulating all these opinions, then drawing conclusions defining concrete variables.

This thread reminds of.... ;D


[url]http://embed.break.com/NDg4NzIx/ai/0/zi/0/ds/1/st/embed[/url]


ROFLOL I have talked with Han several times. He is a genius and very smart and knows what he is talking about on the science and math side of things.  And remember your just looking at a test a work in progress. But I am impressed and I can see the potential of something like this.. Innovation is coming Han will have some and so will others. But if we as a community can accept and work with that then things are going to look allot different in a short time.
Title: Re: Drag and Drop Browser Seps
Post by: AdvancedArtist on June 13, 2013, 08:48:34 PM
Again, it's not to put you or your product down. I have much respect for your products. It's a rare opportunity for all interested.


Dan I appreciate this post and I am all for it except one thing.. Steve would be so far out of his league he would be clueless and it would not be fair. Even this day new news relating to how we look at color has come forth...

http://www.huffingtonpost.com/2013/06/12/layer-human-eye-duas-layer-cornea_n_3427580.html?utm_hp_ref=mostpopular (http://www.huffingtonpost.com/2013/06/12/layer-human-eye-duas-layer-cornea_n_3427580.html?utm_hp_ref=mostpopular)

Channels in PS are stone age right now and I can prove that mathematically and scientifically without a doubt. We never should have even been in those PS channels we were fools to even go there.

We have only scratched the surface of color in this Industry believe me. There are things I know I have been trying to figure out how to make simple and I will make it simple but that will take time as I have so many projects on my plate.

But Han has presented some new and very interesting things I did not try to hide that I exposed it I have no fear of reality, math or science.

Title: Re: Drag and Drop Browser Seps
Post by: DDSol on June 13, 2013, 10:22:45 PM
Hello. http://my.screenseps.com/seps.html (http://my.screenseps.com/seps.html) I fixed it.

Because I did it wrong! But it's right, now.

Btw, I think that art should be in 6 colors, not 5. Well, the blue of the windows can otherwise not be made and it'll be more teal. Not ugly, just not the original :).

And colors are not accurate. (Very accurate (Scary accurate)).
Title: Re: Drag and Drop Browser Seps
Post by: AdvancedArtist on June 14, 2013, 01:27:17 AM
While we are all debating here.. it would take me less than 5 minutes of video to forever change this ahhh the deep secrets and only 2 men on this planet of 6 billion have those secrets. Actually it has been here for a long time even before we had computers. It is primitive really and very basic just like HSB or HWB.
Title: Re: Drag and Drop Browser Seps
Post by: DDSol on June 14, 2013, 01:27:36 AM
I added a white base, and now it looks washed out. I don't like it. What's up? Use Less base? I have a weird formula for the white base, but it seems to work pretty well.

Let me know what you think. OH, btw, the white base has no "slot" yet and it's always on, unless you view the original. It's not a "sep" so to speak, so it demands special handling (still). I'll fix that later.
Title: Re: Drag and Drop Browser Seps
Post by: GraphicDisorder on June 14, 2013, 07:27:22 AM
The way Tom keeps "hyping" this reminds me of the talk of the invention that was going to change the world.  It was hyped for awhile by some really rich and powerful people before anyone even knew what it was.  This invention came out many many years ago and guess what.  It didn't change anything really.  Anyone remember what it was?
   
         
   
   
   
 
It was called a Segway. 
Title: Re: Drag and Drop Browser Seps
Post by: aauusa on June 14, 2013, 08:02:27 AM
As a small business shop with few employees so the few do the work of the many...dream of the day I can take an image and just drop it in a browser and it separates automatically for me.  and it does a 90% perfect job for me.   is it here now but i do see it on the horizon.  heck with the topic that is being talked about on this thread in the beginning would never been possible 5 years ago nor dreamt about.  so keep it up  I will also do some test with it this weekend I have some high end stuff I would like to see how it works.  I know it is a beta and no seps but should be fun to just see.

On a side note to AA.   I have  your simple seps 1.2 and the more I have used it it does give very good results.  It does have a great learning curve to it but the more I use it the easier it is so keep it up.  and the last job i used with it had a crappy jpg file in a customer supplied power point file.  was able to sep it very nicely.
Title: Re: Drag and Drop Browser Seps
Post by: IntegrityShirts on June 14, 2013, 09:06:19 AM
As a small business shop with few employees so the few do the work of the many...dream of the day I can take an image and just drop it in a browser and it separates automatically for me.  and it does a 90% perfect job for me.   is it here now but i do see it on the horizon.  heck with the topic that is being talked about on this thread in the beginning would never been possible 5 years ago nor dreamt about.  so keep it up  I will also do some test with it this weekend I have some high end stuff I would like to see how it works.  I know it is a beta and no seps but should be fun to just see.

On a side note to AA.   I have  your simple seps 1.2 and the more I have used it it does give very good results.  It does have a great learning curve to it but the more I use it the easier it is so keep it up.  and the last job i used with it had a crappy jpg file in a customer supplied power point file.  was able to sep it very nicely.

I think the 90% is a good point, at least for me.  I can use other sep programs and still spend the time to separate art and get to something that's 90% ok.  If I could just use the browser seps and they get me to the 90% without the other sep programs, it would save a ton of time.  For me, most of my customers aren't ordering quantities high enough to justify the cost of professional separations, but for now if it comes down to choosing, I'd still choose the human pro seps for piece of mind over the programmatic seps and here's why.

I 100% believe that it is possible for a computer to sep an image just as well if not better than a human given the same art to start with.  What hasn't really been touched on much here, is the color correction and bumps made to the art by the professional separator BEFORE seps are made.  Therein lies a good amount of the talent in my opinion.

I work with programmers in my day job and I make stylistic changes to interfaces and TINY tweaks to the appearance of some elements a lot.  The programmers all get sort of angry and ask, "Why did you change that, you said before you wanted X not Y?".  My answer is usually, "It LOOKS better now.", to which I get this glazed look of disbelief. They think that if I did it once a certain way before, then that's the only correct way of doing it in the future. To change it later on down the road means I don't know what I'm doing. A lot of programmers don't understand art, or the objective nature of design, to find both qualities in one person, programmer and artist, is truly a great thing.
Title: Re: Drag and Drop Browser Seps
Post by: DDSol on June 14, 2013, 12:47:08 PM
As a small business shop with few employees so the few do the work of the many...dream of the day I can take an image and just drop it in a browser and it separates automatically for me.  and it does a 90% perfect job for me.   is it here now but i do see it on the horizon.  heck with the topic that is being talked about on this thread in the beginning would never been possible 5 years ago nor dreamt about.  so keep it up  I will also do some test with it this weekend I have some high end stuff I would like to see how it works.  I know it is a beta and no seps but should be fun to just see.

On a side note to AA.   I have  your simple seps 1.2 and the more I have used it it does give very good results.  It does have a great learning curve to it but the more I use it the easier it is so keep it up.  and the last job i used with it had a crappy jpg file in a customer supplied power point file.  was able to sep it very nicely.

I think the 90% is a good point, at least for me.  I can use other sep programs and still spend the time to separate art and get to something that's 90% ok.  If I could just use the browser seps and they get me to the 90% without the other sep programs, it would save a ton of time.  For me, most of my customers aren't ordering quantities high enough to justify the cost of professional separations, but for now if it comes down to choosing, I'd still choose the human pro seps for piece of mind over the programmatic seps and here's why.

I 100% believe that it is possible for a computer to sep an image just as well if not better than a human given the same art to start with.  What hasn't really been touched on much here, is the color correction and bumps made to the art by the professional separator BEFORE seps are made.  Therein lies a good amount of the talent in my opinion.

I work with programmers in my day job and I make stylistic changes to interfaces and TINY tweaks to the appearance of some elements a lot.  The programmers all get sort of angry and ask, "Why did you change that, you said before you wanted X not Y?".  My answer is usually, "It LOOKS better now.", to which I get this glazed look of disbelief. They think that if I did it once a certain way before, then that's the only correct way of doing it in the future. To change it later on down the road means I don't know what I'm doing. A lot of programmers don't understand art, or the objective nature of design, to find both qualities in one person, programmer and artist, is truly a great thing.

Yes, yes and yes. Drag and drop seps (well, how you get the file in there is really NOT the point :)) can and will do an awesome job. And what in the world is a 100% sep? A sep with NO issues? Doesn't that depend on how you print it?

I 100% believe that it is possible for a computer to sep an image just as well if not better than a human given the same art to start with.  What hasn't really been touched on much here, is the color correction and bumps made to the art by the professional separator BEFORE seps are made.  Therein lies a good amount of the talent in my opinion.

Yes, I believe (with some proof actually) that a computer can sep better. It's just math. I ALSO believe that it's important that the image is super cool BEFORE the sep is started. We can call it bumps, color correction, etc, but also vectorization of blurry, block jpgs is a part of that and in general, being artistic with the art! The point is, if you have an image that looks JUST the way you want it on your screen, this thing I made will do an awesome job making it look JUST LIKE THAT on a shirt. So any crappyness will be faithfully reproduced.

So, assuming, for a moment, that you are indeed happy with the image you slide in, then I believe the seps you get out will make you just as happy. But moreover, I believe that it can't really be done any better (provided I get all the adjustment curves perfect, which I will in time, with measurements). It'll start out as super and will slowly approach perfect as I make tiny adjustments to curves. I believe that even though high end pro seppers may take some variables into account when sepping (as opposed to when printing!), the raw math power behind my seps will still blow that "human advantage" out of the water.

Maybe I'll be proven wrong. I obviously doubt that, or I wouldn't be so bold :).

...but for now if it comes down to choosing, I'd still choose the human pro seps for piece of mind...

Yes! I totally believe that as well! Actually I said that before. There's hundreds of thousands of screen printers and they want seps. A lot of them don't know how to do that, because, well, they do not have time to mess around with it forever. They also don't trust sep programs, because, well, they already wasted money on them and precious time doing reburns and retries. They will likely rather spend the money on a person, someone they can blame, at least, if it doesn't work. Otherwise they'd have to blame themselves if it's wrong, considering the 3rd party app is just a machine.

Seppers will therefore always have a job. However, I believe that a pro sepper would be wise to use my stuff at least as a base to work off of. I mean... there would really be no need to adjust anything, because if there were, I'd add that reason in and that would no longer be a reason to adjust anything. Does that make sense?

Any changes I add will be live to the world immediately. If there's an improvement, it's available to anyone. I'll be doing massive analysis on the prints produced by it, and any adjustments will be immediately used to help screen printers get sexier prints.

So, all in all, whatever knowledge can be pooled, ALL screen printers now can benefit from it, without even knowing how it works. There's so many that don't have time for this nonsense. Why would they care about WHY something gets adjusted and HOW MUCH? All they need is for it to be done, somehow, and done right. That's it. They need to move on quickly to the next paying job, while at the same time producing droves of happy customers. Sports teams and local businesses have small orders that don't warrant the large expense of a pro. Does that mean they should all have bland shirts? Well, maybe not anymore!

But my thing is also for the turbo pros, the ones with the awards. It's supposed to be near-perfect (as close as at least a human can get, but probably closer). That's the goal anyway, and I think I'm 90% there. Some curves from measurements is all I need. Oh, that and a LOT of system code. UI elements, settings storage, smooth workflow, reports, etc, etc.

Btw, what has not been clear from ANY of my previous posts I believe is that it will also do flat seps (no gradients). This is for picking simple logos apart. It's awesome at that as well, but to turn it on (now) means changing the source... no checkbox yet :).
Title: Re: Drag and Drop Browser Seps
Post by: DDSol on June 14, 2013, 01:07:45 PM
I removed the white base for now. It's pretty good, but there's certain things I don't like about it. One of those is that it's horribly slow on one of my systems (which is 2 years old). I have a plan to make it very fast (almost 0 time), but it's work and I can't do it right now. I just don't want to cripple the test for people who also have slower systems until I fix it.
Title: Re: Drag and Drop Browser Seps
Post by: DDSol on June 15, 2013, 12:00:37 AM
you have deleted or edited my posts again... only a child would do that.

DUDE, I DID NO SUCH THING!!!

NOW WHO'S THE CHILD!?!?!
Title: Re: Drag and Drop Browser Seps
Post by: DDSol on June 15, 2013, 12:08:28 AM
Not you Han the moderators  8) we are being moderated my friend.

I know. But it was funny. I think...
Title: Re: Drag and Drop Browser Seps
Post by: DDSol on June 16, 2013, 04:51:26 AM
I added preview labels (http://my.screenseps.com/seps.html) and you can also use double-click to change an ink color to anything you feel like. You still can't delete.
Title: Re: Drag and Drop Browser Seps
Post by: DDSol on June 16, 2013, 07:52:56 AM
Please note, it does not work in Internet Explorer. IE doesn't do WebGL. To do the seps fast enough, your GPU must be used. IE doesn't support this at all. Install Chrome Frame for IE (and stay in IE to use it) OR use Chrome or Firefox.

You can install either of these "on the side", just to use websites that require them. WebGL is an up-and-coming technology and I'd never have used it if it weren't simply necessary. I can't build a version for IE.
Title: Re: Drag and Drop Browser Seps
Post by: DDSol on June 16, 2013, 10:53:53 AM
I added drag-and-drop ink reordering. You still can't delete :(.
Title: Re: Drag and Drop Browser Seps
Post by: Dottonedan on June 16, 2013, 02:31:46 PM
I figured it didn't use IE. I updated, but like you said, no go.  I then wen into Firefox and all was fine.

I uploaded another file last night. It works great thus far. I added in a beige and it seemed to put it right in where I thought it should be.

Then I added in a darker blue, hoping to use that in place of the black being used to make up those darker area but it seemed to add in much more than I'd like...but for me, could be easily adjusted.

I like that it puts in "something" in all areas. This is where some of those sep programs lack I've seen. Not all, but some will just add more base whit ...and black halftone in place of a very light beige. This so far, seems to let you add in a beige...and it puts it in that area needed. THIS is really good so far.

I know ( the preview is not exact) but looks very good. Many might be expecting the preview to be 100% but its about 90-95% to what my original art looks like, but the end results may be better or worse yet. We will eventually see once we are able to have the actual seps in hand.

Not even my own seps ever look 100% to what is in preview screen, so I am still impressed.
I would expect that if I see the look on screen, it will be very close.
Title: Re: Drag and Drop Browser Seps
Post by: DDSol on June 16, 2013, 03:52:11 PM
Thanks for the nice feedback Dan. I'll be adding the ink deletion soon and then some settings, such as size of the print and lpi. Then I'll be ready to make the server end that actually renders the seps for download. It's till a while before that's all done. Next up is settings like mesh count, halftone settings (Rosette/Flemenco, maybe dot shapes)m a t-shirt in the background, allowing th et-short to show through no matter what color it is (to cut down on that color ink), sliders maybe for HSB/BCI/Gamma adjustment, sliders for ink transparency, layer correction strength, tone curves, dot gain, etc, etc. It'll be complete before I'm done. It'll have plain Spot seps as well as Simulated Process. It'll spit out seps, comps, spec sheets, reports, ink recommendations, order recommendations, comp links, it'll store art in a vault, have a thumbnail browser, multiseps system (for multiple shirts/locations/colors for the same art), maybe even JPG enhance, auto-vector (Spot only), vector art bitmap upscale (resolution increase), etc, etc, etc, etc.

This will all be at your fingertips when it's done. Most will be a click away.

And I've said it before and I'll say it again: This is not at all like what you've seen before. I'm sure the other guys did a bang up job, but I've not seen what I've seen in my own stuff, and I believe that is because it's really, really hard stuff. The math is very complex, but not tedious. I didn't have to program in 17000 range selections which get merged to channels with varying strengths. This is what I feel a lot of others are doing. It's an awful lot of work, but is very limited in its flexibility, and, despite the hard work, also in accuracy.

I'm hoping a few of the sep-needy will come by and be needy no more. I'm afraid a lot of them will get cold feet before pulling the trigger, tho. I'm not sure how long it'll take before word spreads (if it does what I think it'll do anyway) and that people will come to trust it. It always is a bit of a leap of faith, especially when it's a small job and not worthy of taking a risk on.
Title: Re: Drag and Drop Browser Seps
Post by: Dottonedan on June 16, 2013, 04:14:01 PM
I just had a thought about another nice feature specifically based on the art size.


If you have a feature that we can put in details of our print specifics like Mesh, (Ink type, Viscosity and shear rate), wether its thick, medium opacity or thin...We can better determine how much ink we will use on the specific job getting separated. THAT would be an added bonus.


You would have to research a little more about how these different variables affect the ink usage. For example, just mesh alone provides multiple variables even once you decide what mesh to use. A 156 mesh puts down medium ink (in general),....but you can coat that 156 mesh a different number of times (more or less #'s of coats) to get even more or less ink lay down.


This is the type of feedback you need to soak in from these guys. Could increase the salability of the already great product even more so. Like aI said, a lot of the sep program designers/owners./developers will present us with the end product and don't get feedback (until after it's done). Then they come out with versions 1.5, etc. a year or so later. Thats not a knock on them. It's just the normal process.


You're knowledge of separations and art and programing, are only a strong part of what you're doing here. If you were to create a product that considers all or many of these other variables (outside of the seps) that pertain to how they run an order....you could be the next Bill Gates or Steve Jobs of the screen printing world.
Title: Re: Drag and Drop Browser Seps
Post by: DannyGruninger on June 16, 2013, 07:56:00 PM
I'd like to jump back on and say that I was finally able to upload a file the other day and take a look. I was still having troubles but I'm sure it was just the browser I was using, my operating system, etc but most certainly it seems like the issues are coming from my end and not the sep engine. Since I only had about 2 minutes to quickly look at the file, I cannot give much input other then it looks very very promising! Seeing the control and ability it has to pull certain colors that typical programs struggle with I'm certainly impressed with what I did see. Going back to my original arguments of the program not being able to know "all the factors that we deal with on press" I still believe that will create some issues but I can see eventually being able to work through some to most of those "rules" that will be needed. All in all, I just wanted to jump back on here and give a pat on the back to the guy working on a project like this and trying to bring it to reality. I think the program can be super powerful and a huge benefit for all. I'm certainly willing to help do some testing and trials with the sep engine considering we have some really great screen printing art from our artist. Look forward to seeing where this goes, because out of everything I've seen this does get me excited and certainly looks promising.

Title: Re: Drag and Drop Browser Seps
Post by: DDSol on June 16, 2013, 10:18:33 PM
I was finally able to upload a file

Did you see what it would look like in 5 colors? My optimizer optimizes out the darker blue (car windows and name), which if you want it you can add to make 6 colors + UB, but in 5 colors, I think it looks great! That said, you made that blue different for a reason, and it's definitely better in 6 colors. Nonetheless, 5 or 6 colors, I think it looks pretty great, and I'm wondering what you think about it.
Title: Re: Drag and Drop Browser Seps
Post by: DDSol on July 04, 2013, 06:52:40 AM
Hi everyone! It has been a while, but I've not sat idle. I've worked all night (and the last weeks) to add more things to the developing sep system. You can now add and delete (drag to trash) inks/screens/films/seps/whatshouldthisbecalled and change order (drag), zoom to any spot (mouse wheel), zoom with a zoom-region rectangle (left mouse), and pan (right mouse), all of which is animated.

I've also been working on the login system. It'll be where you do not need an account to start, but your projects will be lost when you close the browser. However, when you sign up, or sign in, your current project(s) will be merged with your (possibly new) account. Also, everything works with ajax, so a page reload won't happen! Your account of course is used to store preferences and allow opening of earlier projects (to make seps for darks vs lights, for instance, or to get your seps for a reprint).

Also, I'll be supporting a master/user account (already working), where multiple users can use a main account, and they'll have privileges. This will be handy for companies that have several employees. Say, one gets belligerent (it happens). You can then just close their account, instead of having to change the (central) password and all users have to remember the new pass. This is just one place where it's very helpful. Others are to have both central (company wide) preferences and settings and per-user preferences and settings.

I've also made a message subsystem, and who cares about that :) . In any case, error handling and such will be smoother (but isn't yet).

All-in-all, I've made an awful lot of progress. I think what's next is to integrate the new login with the test page and to store project info there. Then it may be time for the back-end sep renderer, which I've been avoiding, because it's very hard. Then you'll be able to produce actual prints with it! Unfortunately, there's no settings yet, so when the renderer just gets done, it'll use some values that are guesstimations (Such as mesh count! Such as image size!). That means that you can't print it correctly unless you use the right mesh and upload your image as a 12" square png (at 300dpi, of course). Nonetheless, sepping for real becomes entirely possible at that point.

In the mean time, have a look at the new version and Comment, Comment, Comment! You should know that it is much easier to build something then it is to modify something. For one, it's duplicated effort, for two, there's much less incentive (a better version isn't near as big of an improvement compared to a "good" version as is a "good" version compared to nothing at all), and last, but not least, modifications introduce bugs, and may break components that depend on it. It's much harder to remember what I was doing before than it is to know what I just built. A small change often cascades into complete rewrites. To be clear, this has happened to the browser sep system at least 3 times already. If you think it's just my style of working, check out the Duke Nukem Forever development (https://en.wikipedia.org/wiki/Development_of_Duke_Nukem_Forever). 15 years they spent on that game, mainly because they started from scratch several times. In any case, the model I have right now is going to be finished as is. It's time the sep system gets published, I think.

This does mean that it's time, right now, to voice your opinion. If you think there's something you'd like to see when it's done, there's a much greater chance that I can weave it in if I take it into account from the get-go! In other words: I'm taking requests right now. speak now or forever hold your peace!

For those only reading this page, get your Browser Seps (http://my.screenseps.com/seps.html) here. It's free to use and will be free all through the alpha and beta stages. This means you'll be able to print shirts using free top-of-the-line seps :)!

Thanks
Title: Re: Drag and Drop Browser Seps
Post by: DDSol on July 04, 2013, 09:38:30 AM
I notice some people are still uploading interlaced pngs. My system can't read interlaced pngs, not because they are hard to read, but because they violate the mandate that images must be processed sequentially in memory, or otherwise the server would crash on these huge images screen printers use. Interlaced images are stored with a small copy of the image, followed by parts of a larger copy, followed by even larger, etc, until all the image pixels are known. Unfortunately, this means going back-and-forth over the image as the file is loaded, so I can't easily (or quickly) load just the top of an image, for instance.

I will set up a separate server to do conversions later. For now, it's important that you only upload non-interlaced pngs. I'm sorry that there is no error. An error would be nice. Now it just says "loading..." forever. That said, if it takes forever, then Don't Just Wait. Check your image. It's still in alpha, so bear with me :).
Title: Re: Drag and Drop Browser Seps
Post by: DDSol on July 04, 2013, 09:50:57 AM
I forgot to mention this, and it is kind of important or you might get frustrated here... You cannot delete any inks/colors/seps/films/screens/channels/wheteveryouwanttocallthesethings if you only have 4, because the minimum number of colors is 4. That's a limitation of the engine generator right now and is related to the math of it all... I will add the necessary math for 3 colors, 2 colors and even 1 color later (1 color... is that a sep?). It also does not do grayscale (!!!). I mean, you can add a gray and a white and black and sep in grayscale, but you must also add at least 2 other colors. Again, this is related to the math, in particular, to the dimensionality of the print gamut (which is of course related to the image gamut). For this same reason, it has trouble when you upload grayscale images, although I haven't seen anybody do this.

Not that anyone cares about the math, of course... I'm just sayin'... there's an actual reason behind it.
Title: Re: Drag and Drop Browser Seps
Post by: DDSol on August 03, 2013, 07:51:33 PM
Today we have grayscale, sepia, and a host of other options, simply by selecting different inks!

Hi everyone! Ignore that last post about 4 color minimum and math being hard! Not that it isn't hard, but you won't have to put up with it anymore. I worked all night last night (5pm to 9am) and the result: You can now work with as little as 1 color! That might be useful if you have a transparent 1 color logo that you want to halftone, or just view what it would look like when halftoned. Other than that, 1 color doesn't really sep, but at least it's allowed now!

Also, Very Important, it handles flat color spaces and linear color spaces! What's a linear color space? Well, grayscale is a linear color space. You can add 6 grays if you like, for a very smooth print! You can add Just Those Grays that your image needs and it seps Perfectly! It really is awesome! A flat color space is for instance a white, a black (maybe 3 grays) and a color. It is also any space with 3 colors (unless they're all in a line, like grayscale). It's totally awesome!

Noting the awesomeness of it all... there may still be math issues which make the whole thing crash. It's an alpha test! An awesome alpha test!

And yes, that's some big hype for a system which doesn't produce any printable seps. But guess what? The new system that does the 0, 1,2 and 3 dimensional color spaces is built so I can reuse it in the final renderer. This way I can make sure the formulas on screen are the exact ones used for the final sep renderer (with the exception of halftones, because they are special for screen preview). And so what this means is that I'm now ready to roll out the final renderer. Maybe I'll have a prototype running by next week and then you can all do some awesome prints for Real Clients. Don't forget to send me some print photos, as long as you don't mind me putting them up at some point for demo purposes.

Is anyone still reading this? If so, Leave a Message! I'm excited about it (duh!), and if you are too, go ahead and say so.

For those who are ready to use it now, here's a Roadmap:
Feedback is appreciated! If you hate something, need something, or have ideas you want to be turned to reality, let me know.
Title: Re: Drag and Drop Browser Seps
Post by: DDSol on August 03, 2013, 08:46:03 PM
If you get the old system (You can't delete inks when there's only 4 there), then this means your browser is caching the old version of the app. You have to clear your cache to make it work.

I'll be changing this later so I can update without giving users a manual to follow :).
Title: Re: Drag and Drop Browser Seps
Post by: Dottonedan on August 03, 2013, 11:36:51 PM
I'm reading it an Im excited about it!  Can't wait to actually get seps back to my computer so I can review the actual sep file results and have them printed.

My guess is that you will be providing one of the most important breakthroughs of our industry in a very long time. A fantastic jump forward for all of us. I just hope the quality is truley what you are indicating.
Title: Re: Drag and Drop Browser Seps
Post by: DDSol on August 04, 2013, 12:05:50 AM
Yes, I think it'll be Awesome. I like Awesomeness, maybe you noticed :).

So, what do you think about the advocates of the "learn to do it yourself and then use a software to help you" sep system?

Honestly, I don't think it holds water. I just read this thing by Scott Siebel (http://risingsungraphics.com/screenprint-masters-scott-seibel/), and he admits he resisted using computers, even saying he hated them. It's never easy to change what we're used to and comfortable with. But in the end resistance is futile and change is the only constant. To fight the current is not just useless, but a waste of energy.

I mean, how many people drive a car compared to how many are able to understand how it works, let alone how many actually build their own? Understanding how these seps come about would only be useful if at some point you were cut off from the resource you rely on to get it done. But this goes as well for baking bread. What if stores stopped selling it? Can you bake a loaf? We all rely on each other in so many ways. Does any screen printer carve their own squeegee from a tree they grew in their backyard? The answer is no. The truth is that if you can sep in 30 seconds for a reasonable fee, you're better off doing that than to spend many hours doing it yourself. It's more cost effective, and specialization on both your part (making graphics) and the part of the sepper allow a higher quality product for a lower price. Henry Ford was one of the pioneers in this area. Each person on the line did 1 thing and did it very well.

This doesn't mean learning is a bad thing. Knowing how to do something is good. But shallow knowledge in a large number of areas is not as valuable as highly specialized knowledge in one area. You may offer something not easily found anywhere, which increases the value enormously (very low supply, moderate demand). However, with specialization comes the risk of extinction. By relying on 1 thing you put all your eggs in 1 basket. This basket may be a goldmine today, but may be wiped out completely tomorrow by a small change in the environment. Such it may be for the pro-seppers who make good money today by specializing in this one area. A product like mine could seriously threaten their way of life. I can understand the level of apprehension they may have.

Unfortunately, I too have to make a living. And also, if it isn't me today, then it'll be someone else tomorrow. Change is as inevitable for me as it is for anyone else. It used to be hard to find a web designer, for instance, but these days, with powerful tools and lots of competition, it's easy to get a web site up in as little as an hour, or a day or 2 if you want custom graphics. And not just that, it costs a fraction of what it used to cost. So those who have invested in being a web designer are now shorted on their returns.

The market tends to be an equalizer here. The free market economy does not allow you to charge a lot, because since it means there's money to be made in what you do, it attracts competition, and this increases supply, which drives down the price.

However, starting your learning early and being demanding of your knowledge and skill allows you to have an advantage over any newcomers working from a sweatshop oversees: You provide what they can't: experience.

That said, I built a system which does such an awesome job at sepping that even highly seasoned pro-seppers will have a very hard time topping it. It's all about using the math. You cannot argue with math. Math will win every time. 2+2=4 and who can argue that?

The real way to make money is to simply provide value. Value is valuable. Whatever that means is for you to find out, because the more you have to rely on your own insights, the more unique they will be. And uniqueness is priceless. There are businesses that charge a lot more simply on the perception of being valuable. Take for example store brands: They often come from the exact same factory as the name brands, but the name brands are a lot more expensive. It's just a trick: The consumer thinks they get a better product, because it costs more. Who, then, are the sellers to not give you the opportunity to spend more money with them? No, they'll gladly give you the opportunity to empty your wallet into their cash registers.

I think it's important to think in terms of possibility rather than status-quo. Change is inevitable. Embracing it pays off big time. As a matter of fact, you'll be the forerunner, the leader of the pack, the guru in your field and America's Most Wanted (in a good way :D). You're either a leader or a follower. Follow at your own peril. Don't go by the book, write your own. (And have others read it!)

Maybe that's a bit much information :). But it seems people like to know how to get to where they're going, and I have some knowledge which begs to be shared. Maybe it's a little lost in this thread, lol :). Nonetheless, there it is...
Title: Re: Drag and Drop Browser Seps
Post by: Texas Slick on August 04, 2013, 01:19:45 PM
Howdy, DSol
What is the link for the newest one?
Title: Re: Drag and Drop Browser Seps
Post by: Dottonedan on August 04, 2013, 04:08:02 PM
Jumping to my point, Im in. In a sep guy, but most all sep guys are artist as well, so I always have something to fall back on. Even on the art end, that's changing as well. Your right. Change is going to happen. I'm accustom to change.  Your either with it or agin it,  I'm with it.

Still tho, I say to you this. Math is indeed match. You can answer the 2+2 math question. My serious question is this.  Do (you) know how to do math or do you know how to do good seps?

The reason I ask, is because there are a portion of the business of seps that match an handle all on its own. The other portion is the % if jobs that relies on the ever moving math number.  (Eg). 2+2 is 4 on the surface, but your 2 shifts to 2.3, 3.75, etc, that 2 stays a 2 only in a confined equation. In printing, the 2 represents many changing things. A 6 color job in math only works one way. So while your math stays correct, your fixed program using math stays the same.

So your challenge is not just the math that you can handle, but to handle the separation variables like a human.  Can you give it AI or artificial intelligence to "adjust to the confines of a particular situation, Do "you" know how to separate at a professional level?

That's not a dis. It's just a helpful question. I have read that you do color seps, but how much is your experience at accommodating all scenarios?  For example, I know nothing about programming but pretty good at seps, yet I'm not perfect. Discharge for example is fairly to for me to accomadate my process to. The procedure changes (per job).  So I find it very challenging for you to be able to create something to accommodate or "change" based on the job. Now I know you can put in a feature for every scenario you can come up with (within what you know about).
That has its limits for everyone. So in the end, you are relying on the customer to punch in all if the parameters for your program to do its job, that is great, providing they know what to look for as well.

My thoughts are, that while you may create an awesome or near perfect program, it relies on other people to tell it what to do or to put in the right math questions do that it can answer.

Just some thoughts.
Title: Re: Drag and Drop Browser Seps
Post by: DDSol on August 04, 2013, 04:41:50 PM
@Texas, the link is now:
http://my.screenseps.com/seps.html (http://my.screenseps.com/seps.html)
Title: Re: Drag and Drop Browser Seps
Post by: DDSol on August 04, 2013, 05:57:06 PM
@Dan:

Hey Dan, awesome notes there. Of course you're right. But that's a very isolated view, where my program is on trial and we can't compare this to an actual human sepper.

For instance, does the customer punch in this data when when they email you for a sep? What they tell you, you can use, what they don't you can't. You can prescribe to them how to do it, but so can I.

Here's the truth... Seppers, from beginner (just watched a Youtube how-to) to turbo pro, they all make mistakes. Big ones, starting with the fact that the math cannot add up. Pro seppers just make smaller mistakes. These mistakes, however, are still big enough to overshadow the more nitty gritty issues like how thick the emulsion is. The more you do it, the better you get, but you can never achieve perfection, because the method itself guarantees error with mathematical precision.

I think it's important to recognize that the major bulk of the sep job is the actual sepping. The other stuff, well, some angles... a bit of dot gain maybe. There's material available on sepping, and they're all pretty much the same: Use the selection tool to "pull colors" and then play with the tone curve until it looks good on press. That in itself is a big red flag. How many screen burns does that require? Too much fuzziness in this process.

Therefore, I've come to believe (and I may be wronger than wrong, we'll see) that the other stuff is not quite as relevant. Mesh count... meh. Too dense and you can't push ink, too small and dots go down the drain. Angle? Fugly moire. Well, that's about it. The rest is a lot of nitpicking. So much so that (as far as I know) nobody actually does anything with this information. It may be the other way around, that the info is controlled by the sep, so that it is a prescription of how to print. That your screens are precoated with 2 coats is irrelevant to the sepper. The sepper says, "coat with one coat" and that's what they have to do.

As far as AI: I have the next best thing, which is smart ink selection (which still makes mistakes right now) and instant preview. You see what it does immediately and you can adjust your inks as needed.

One area I'm still looking to improve is something a pro sepper may do that I can't as of yet, and this is image segmentation. A pro may select out a certain area and sep it separately. This may prevent pollution of colors, say in a text fading from red to black. You may not want the closest color match at all times. My program may toss in an unfortunate dash of blue, because your red isn't actually red, it just looks pretty red. If you could select the area, then you could delete inks you don't want used there.

In the future, I'll likely add this feature, but it's a heavy feature. When I have it, though, a pro sepper may not be able to top it at all.

Then there's such things like glitter and puff... unfortunately, I can't sep that, because it's not a color. You can of course substitute colors with specialty inks on press. But think about it: You can't visualize these inks in any program today. It's not like Corel has a special "Puff" color that shows up as puff on screen.

I may fix this issue as well, by allowing multiple images to be uploaded, where the extra channels are specialty inks. But it's then only for visualization, because the sepping is already done (it's in its own channel already). But then again, there's nothing to sep about it.

Today I do not support discharge, but that should be trivial to add, once I have time to do measurements and tests.

All in all, the fact that you can use whatever ink colors you like is the ability to change based on the job. No other software does that. There will be sliders, settings, nitty gritty stuff, but the major change, job-to-job, is which colors to print with and how many of them (high end (quality), low end (price) or 4 color press). I fully support high end jobs with many inks. Blending is sublime.

I want to keep the features down to a minimum. Ease of use is very important. It finds the colors for you. The most expensive software today doesn't care about the image you load in it. It will sep to the same 9 colors every damn time. Mine looks first. Things that don't matter shouldn't be in my software, or, if required by some percentage, should be deeply hidden on some "advanced" tab.

I rely on the customer to decide what looks good and what they can afford to print. I think that's not too much to ask. The price will be very decent. The ease is incredible. The prints will be totally awesome. Where's the catch?

Besides, Joe Printer can't afford a pro anyway. He's got his own family to feed. He doesn't have the resources to feed their family as well. Joe will be very happy. He will crank out shirts that were way out of reach. Someday soon he'll have enough high end clients on his 6 color rig to pay for 2 families. He'll hire someone and feed their family as well.

Joe Printer may be able to compete with the Big Dogs on quality because it has become viable to do so.

And that has nothing to do with nitty gritty "it's not a human" considerations. Joe is a human. He'll decide what colors to use. Joe will be the pro-sepper and my program will be his tool-of-the-trade. The learning curve is... well, it's more like a hump. Joe can handle that. He doesn't waste massive mounts of time a) Learning it and b) Doing it for each job.

So, yes, pro-seppers with their small-world, highly specialized domain knowledge will have their place in the future as well. It's for the scaredy cats and those unwilling to take on the responsibility of the outcome of a job themselves. Those who believe the fallacy, thinking that paying more will lead to higher quality. Measurable benefits? Who knows. Maybe we can measure it, but probably not. There's a huge benefit to using a pro-sepper here, however. It's the peace of mind. It's the same reason people have others do their taxes, or use a lawyer to apply for disability. It's to soothe the fear of the unknown. Billions are made every year just on that very concept. It's a real benefit to the consumer/customer.

I think this plays a big role even today in the sep industry. It may be hard to sep, but not as in complicated... more as in time consuming. A random YouTube on sepping teaches you how to do it. You run a few tries and before you know it, you're close to the pros, because you do what the pros do. But the YouTube looks daunting. That the dude makes it sound easy doesn't help, because you have questions like "How much do I select? Explain please!" and you end up thinking "It's not possible for me to 'get' this" and go to a pro with a Big Ole Sigh of Relief.

And note that this has nothing to do with the quality of the output of my sofftware or some pro. It's possible for a pro to say "Screen printing means trading off. The seps I got you are very good. I have 20 years experience. You won't get anything better anywhere. It's top of the line". The screen printer will then a) Be extremely happy with the result, even if the color is wrong or b) Blame himself for botching up the art of the master. In either case, the 20 years proves the pro is blameless.

My software won't have this luxury. If it produces crap, even if it IS the screen printer botching it, it will be because that piece-of-crap-good-for-nothing software that isn't a pro sepper. In other words, I had better get it right.

A note on "A 6 color job in math only works one way": This is actually not true. 6 colors in a 3D color space, where colors are linearly mixed between x colors, where x can be 1 or more, is over defined. What that means in mathelonian is that you can mix many colors in multiple ways perfectly accurately. A very large part of my secret sauce is the component that works out, for all colors, which colors to use to mix them. A gray, for instance, can be mixed 50% white, 50% black. However, it can also be mixed from 50% yellow and 50% blue. And if there's a gray ink, we should use 100% of that. These decisions are made by the engine generator, which generates a sep machine specifically for this set.

Considering that, about overdefined color spaces... I may just put in some interactivity to change how colors are mixed. Note that it took me years to figure out this way of deciding. It's very complex to change it. So, if the user wants his gray mixed from yellow and blue because it looks vibrant or whatever (look into Van Gogh and pointillism), and my program uses black and white... as of now, you can't do that, even though it would be perfectly valid.

So, it's a long road to perfection. Can anyone get there? But was anyone out there actually hoping they could mix their gray with a blue and a yellow? No! So if there's no problem, then why solve it? 99.9% of screen printers don't even know it can be done, and moreover, they may deny violently that it's even possible and a stupid way to go about making shirts. And yet, my monitor doesn't have any gray illumination elements. Red, green and blue... that's it, and yet, it looks pretty gray to me.

And there's so much more! But this post is already so damn long, so I have to just let it go and make my peace with the inconsistent nature of the universe...
Title: Re: Drag and Drop Browser Seps
Post by: AdvancedArtist on August 04, 2013, 07:36:55 PM
Jumping to my point, Im in. In a sep guy, but most all sep guys are artist as well, so I always have something to fall back on. Even on the art end, that's changing as well. Your right. Change is going to happen. I'm accustom to change.  Your either with it or agin it,  I'm with it.

Still tho, I say to you this. Math is indeed match. You can answer the 2+2 math question. My serious question is this.  Do (you) know how to do math or do you know how to do good seps?

The reason I ask, is because there are a portion of the business of seps that match an handle all on its own. The other portion is the % if jobs that relies on the ever moving math number.  (Eg). 2+2 is 4 on the surface, but your 2 shifts to 2.3, 3.75, etc, that 2 stays a 2 only in a confined equation. In printing, the 2 represents many changing things. A 6 color job in math only works one way. So while your math stays correct, your fixed program using math stays the same.

So your challenge is not just the math that you can handle, but to handle the separation variables like a human.  Can you give it AI or artificial intelligence to "adjust to the confines of a particular situation, Do "you" know how to separate at a professional level?

That's not a dis. It's just a helpful question. I have read that you do color seps, but how much is your experience at accommodating all scenarios?  For example, I know nothing about programming but pretty good at seps, yet I'm not perfect. Discharge for example is fairly to for me to accomadate my process to. The procedure changes (per job).  So I find it very challenging for you to be able to create something to accommodate or "change" based on the job. Now I know you can put in a feature for every scenario you can come up with (within what you know about).
That has its limits for everyone. So in the end, you are relying on the customer to punch in all if the parameters for your program to do its job, that is great, providing they know what to look for as well.

My thoughts are, that while you may create an awesome or near perfect program, it relies on other people to tell it what to do or to put in the right math questions do that it can answer.

Just some thoughts.

Have to be honest here... And having to come to understand even far more in the last several weeks. The human eye or thinking is irrelevant in the digital color space the math is the math there is no way around that. We can make judgement calls based on color and pop desires but digitally speaking, well you know. I mean common we all believed these seps could only be done with this special process for so many years when in reality we were all wrong all along. I even loaded a copy of CorelDRAW 8 a 16 year old version of the program on my system and did perfect HSB seps in less than 5 minutes. I could have done the same seps in the Industry Standard PS simulated process method in hours as I did so many times. Color adjustments and art tweaking are NOT color separating. Obviously file/art preparation work is often required as with any form of printing but preping is not separating.

I have had the privilege of consulting with some patent holding color scientist in the last several weeks and they all would agree with my statements here.
Title: Re: Drag and Drop Browser Seps
Post by: Dottonedan on August 04, 2013, 07:59:11 PM
 
Quote
colors in a 3D color space, where colors are linearly mixed between x colors, where x can be 1 or more, is over defined. What that means in mathelonian is that you can mix many colors in multiple ways perfectly accurately

Yes, (you) and the program can, by having a printer print them perfectly with Rutland inks on a garment may be different than what is calculated. I'm hoping its all true or all works as you plan.


The part of mixing a blue, a % of yellow and white with black, to get a gray, is indeed being done already. Its a part of my normal process and its not new. I expect that other seppers would do this as well. I have tho, seen some printers raise an eyebrow over it and then come to realize it works well.

I think for sure, that is a feature that you should highly consider adding. THAT is a high octane sep program.
Title: Re: Drag and Drop Browser Seps
Post by: DDSol on August 04, 2013, 09:23:12 PM
Lol.

I was talking about the choice between the two. a) Use yellow and blue and b) use white and black. They both make gray. A decision has to be made which combination to use. I programmed it to use white and black. But if there's no white or no black, and there's a yellow and a blue, then it will use that. It has no choice so there's no choice to be made.

So I was referring to having the program make these decisions or allowing the user to make changes. It's a very complex process. There can be many different sub volumes of the color space each mixed with their own set of inks. Currently, I have these volumes be seamless, that is, where one ends, the other begins. It would also be possible to make it so a volume overlaps with another one. In this case, one would be used (based on some ordering?). This would produce discontinuities in the seps, however, so I don't think it would be beneficial.

That said, even though there's no octane involved in my sepper, I'd say it already is a high octane sep program. I think it's Awesome, although it's so simple to use that it seems it's a simple program. I think it's part of the charm of it. It has no bells and whistles are wholly absent as well. It's so easy a one armed monkey could do it. Easy for the user, that is. From my end, I know the boatload of complexity that goes into making this work. It's like me sending my sep jobs to you. From my point of view it's really easy: Send Dan art and cash and get back seps. Easy as pie! But you know that "under the hood" there's a lot of stuff involved.

And I can say with great confidence that my software is many times more complex than the other guys' (with the exception maybe of Coudray? I can't say...). I do know that my program uses some 30,000 lines of code to make it tick. It's not a quick hack by any means. And that's only the tip of the iceberg. I have run many tests in order to get to this point. Those tests count for another 35,000 lines of code.  I couldn't have built it without them.

And each of those lines does something useful (I didn't count empty lines). This usefulness is what makes the program so awesome. It is not a macro. It does not "pull" colors, ever. Not even anything like "pulling" is going on. It will never have more than 4 colors layered over top of one another, not percentage-wise or anything. With a "pulling" technique, you can pull a gray whether i's already gray or not. You can pull the same color twice. You can pull a red and a red-magenta and have the colors on both films. Pulling is bad. Pulling says: "I have this ink, now what part of the image should be on the film for this ink?" for each ink. That's a  bad question. It assumes we have a film and want to fill it. We don't. We have an image and want to print it. The films are not the target, the image is. The films are a product of the image, not the ink. Pulling is bad. Notice HSB or HSW or whatever we call it these days, from AA, still uses pulling, but only for the hues. We don't "pull" backs or whites. They are produced from the image. But then we use selection (=evil) to pull the Hues out. That's not quite right. But it comes very, very close, depending on which colors you pull and how you pull them. AA uses 6 or 12 preset hues (the colored corners of the color cube and the midpoints between them). Because of the even spacing in both cases, the pull is perfect. Of course, layering is still an issue. Yellow on red is different from red on yellow. But the pull doesn't know that, care about that, or address it in any way.

So, yeah, I think I already have high octane power under the hood. But it's like one of those luxury cars: 18 billion HP, but not a whisper. Push button start. Push button parallel parking. Awesome, and all the awesome is quietly roaring under the hood.

As far as ink viscosity and mesh thread thickness, emulsion, exposure dot gain, timing, holy mackerel. There's a lot of "stuff" there. But none of that stuff influences the initial seps. That part just figures how much we want on the shirt, not how to actually get that amount on the actual substrate. I cannot, ever, guarantee that that goes right. Hell, if the printer has a cold, he may sneeze and ruin the print. He may forget to add this or that to the ink to make it flow right. I can't help it. I can account for many parameters, but it shouldn't become unwieldy to use. A mesh count and ink brand should be enough. Nothing else is needed. Then there's a prescription list that tells you to tension your screens and be careful not to expose too long and use a thin layer of the right emulsion, not to skimp on squeegees and keep the shop clean. But this is stuff a screen printer needs to do/know whether they use my program or not and whether they follow this or not has no bearing on the quality of my sep program, and I feel it's not exactly fair to judge a program on that. Moreover, what could I do if the printer select "I use substandard equipment with ink I grabbed from a  ballpoint pen on old rags I found in the attic" after I allow this selection? Would I still be required to send seps that will produce awesome prints? Rather, I think, you do the best you can, as a printer, and I do the best I can, as the sepper, and then when it comes together it will be a product of both. Even if you totally suck at printing, it will still look better with my seps. I think that's the point.

So, I put in My Awesome, they put in their Awesome and the product is Awesome2!. That's pretty damn awesome. Where's the catch? What's the problem?

Sure, if you totally suck and know it, and you hire a pro sepper, you may ask him "How the hell do I get this on a shirt?" and for the appropriate fee (free?), this guy (you, Dan) may tell this printer all about how to print perfectly. I think I'll add a link to a few videos to combat that gap. It's not the same as 1-on-1 consulting, but it's a heck of a lot cheaper. Almost affordable even (free).

I can't find a real (as in real-life) issue here (that actually matters). I mean, if there is, I want to know. I really do. I'm not trying to be unrealistic for the sake of feeling better about how freaking awesome I am (which I totally am, of course). Denial doesn't pay, so I'd like to not live there...
Title: Re: Drag and Drop Browser Seps
Post by: Dottonedan on August 04, 2013, 09:52:06 PM

Quote
Have to be honest here... And having to come to understand even far more in the last several weeks. The human eye or thinking is irrelevant in the digital color space the math is the math there is no way around that.


True. agree as I stated with DDsol above. Still tho, even in HSB, let alone all of the other programs and procedures, Math is Math, but printing is printing and getting it to print...is different than getting it to look right on screen and breaking the colors down to spot colors "on screen".



No matter "how" you get a sep completed, you have to make it work. I know your new HSB script is a nice way to break out colors, as is a few other methods, but like choosing HSB over other methods, (for specific needs), on things that I do, HSB can be the BEST option thus far, (for those specific things). That use is very limited. I would not use it for all things. For many, is can be a great option to obtain color breakouts. Like DDsol has defined, THAT is really what should be created. Something that is more intuitive to where you can go in and make calculated adjustments or pre-sep adjustments and define how each area should be treated. not just color tweaking, but area tweaking. THIS would sell like hotcakes for the endless amount of incoming beginners and even the more seasoned. The Pro's may purchase deals to use the product on everything they do, to go through DDsols new program faster and more accurately...and pay him a discounted rate for being a MASS user.  So they can still make a living at doing seps or add that into tho other things they offer like jpg to vector etc.




Quote
I mean common we all believed these seps could only be done with this special process for so many years when in reality we were all wrong all along..


Not wrong. What you offer, is just another vehicle. Another means to an end result. Sure, we can agree that it does a good job. Lets even say that it's THE way to convert colors. ok. Still, you have to convert this HSB color space...to various PMS color seps and you STILL print out the colors. You do that either thru Corel or Photoshop and you're still using PMS colors to simulate the photo. This is called Simulated or "fake" process.  Call it Simulated phot printing. I don't mins "waht" you name it" but it's still simulating an image thru blending pms colors with one another to create other colors. It's a simulated procedure or process.


Quote
I even loaded a copy of CorelDRAW 8 a 16 year old version of the program on my system and did perfect HSB seps in less than 5 minutes.
  People convert art to 4 color process in 1 min. How fast you do it, (is a selling point) to those that don't know or do'nt see the forest thru the trees.


For the many who are not going to be shooting for awards,  THIS is your market. They are the ones that will be gleaming at the idea of getting easy usable great seps (in 5 minutes). For those like Rick Roth, Mark Coudrey, Andy Anderson, etc. speed is not as important as how well it can be used on press accurately for the most efficient manor. How they get there is not important as accuracy and efficacy.  For the average shop, you have a vast target audience.


lets take the well known 4 color process conversion method. it's truley printed in CMYK when using this conversion method.  80% of the work out there on colored garments is not cmyk, but many have used the CMYK conversion like they might a HSB conversion. Much of what a non printer thinks is a 4 color process image or photo is converted to what the industry has loosely called sim process. We all have converted art to CMYK (as one of our options to break down colors) since we started screen printing colors on shirts. Many have even used the RGB or even LAB channels to break down color.


The HSB has come to light by you as being another method and presents cleaner colors. That I do not disagree with. Here is the trouble I see with it. 1, it doesn't do (what DDsol) is talking about doing in his program). To boot, This "cleaner color" still does not translate a perfect print accurately when used on press due to the variables (to name just one), is the printing ink used that are in theory, (color contaminated). Even the WHITE is contaminated with tints of blue in some screen printing inks. This should tell you that using an HSB method is not going to present pure color (on press) and it's not that big of a improvement over using a RGB. LAB, or a CMYK conversion methods. Sure, it's cleaner. I agree with you on that whole heartedly.  Ok. Back then to the same issues on press as the other methods present as well. The print variables. If we could take a monitor and place it on every tee shirt, then, THEN we would ahve great reason to use HSB.

To enhance that statement, Some artist still ONLY create ALL of their art in channels, never having the art ever touch a mode more than MULTI CHANNEL. No RGB, no CMYK, no LAB and no HSB other than a screen shot or merge to RGB so they can put it on a mock up garment.


Channel art and separating from those channels... is THE BEST way to achieve accurate color prints on press when comparing to the original art created. So to "say" that HSB is THE WAY and that using channels is an inaccurate method is just not true. HSB is "another way" to break color down. we don't even have HSB ink colors so the fact that your converting to HSB color space is kind of irrelevant isn't it? I mean, you do still end up assigning pms colors and printing out of Corel as a single color place that blends with other colors in that design...to simulate the look of the original... but like converting to CMYK, (it's a fast method) and better color space than using a CMYK conversion.  The technique of pulling colors out using all of the other options...is just another process procedure.


When Mark Coudrey came out with HI FI printing, CMYK + (the added specially formulated inks) It looked brighter and cleaner when done right. Thats the kicker, the shop still needs to do everything right and with that type of printing, all parameters needed to be stellar. I liked it. It's popularity faded tho, I think due to needing to buy/pay a premium price for these specially formulated inks. (I'm guessing).  Mark was on more of the right track pertaining to color space on print. You need ot look into developing a cost effective ink that works with your HSB process to be able to sell it as something more unique than it really is. Sure, you will make boo coo $ on your marketing techniques, selling it as "the way". But I think that if DDsol gets his going fast, buying a Simpleseps HSB converter script is going to be as interestingly beneficial as buying any other automated sep program.


Quote
Color adjustments and art tweaking are NOT color separating. Obviously file/art preparation work is often required as with any form of printing but preping is not separating.
Don't forget art clean up/improvements. HSB nor DDsol does that. So that is one thing that is a benefit of using any pro separator. probably 60% of the jobs I sep already, need some clean up.
Title: Re: Drag and Drop Browser Seps
Post by: DDSol on August 04, 2013, 10:20:58 PM
Don't forget art clean up/improvements. HSB nor DDsol does that. So that is one thing that is a benefit of using any pro separator. probably 60% of the jobs I sep already, need some clean up.

I don't agree at all with this statement. Why? Because this "clean up" is not sepping, and has nothing to do with sepping besides that it's a possible step before sepping. It isn't a pro-separator that does this, it's a graphics designer (it doesn't take an artist, because the art is already done). So you have 2 hats and when bad art comes in, you put on your GD hat. When cleanup is done, you switch to your PS hat.

I think that the proficiency level of a screen printer is in large part (70% even?) the level of their graphics proficiency, whether that be art or raw ability to work with their software of choice (which should be Corel, as AA says, not because AA says so, or because Corel is so great, but because it's the best and miles better than Crappy Adobe products. Not to say that Corel doesn't suck, but their product is better. I've heard bad things about Corel, the company. Adobe makes products that have too many buttons in too many hidden places that are too small and the whole thing is needlessly complicated. I can't work with that crap. Also, a seasoned IT professional, I can't work the Mac either. What a bunch of crap! You can't even maximize a window. That stupid pretty "dock" is non rectangular and it's a mess, screen real estate-wise. And window management is a mess. You can't scale a window grabbing it by the top. Just not allowed (and the reason is???). I know, Apple is known for "beautiful design" and all and "so simple a monkey could use it" but I can't work with it. And Adobe generally makes shitty products, anywhere from PS and AI to Flash designer and Dreamweaver. I put all this in parentheses so I can get away with this rant. Is it working? And yes, I bash Adobe. Excuse me, but it's not my fault that Adobe stuff sucks. It's like heroin, and when you're addicted to it you defend it. But that don't make it good. I will elaborate on this more later, of course, because I need to get it all off my chest, but I'll try to make it in small(ish) chunks so I don't piss too many people off too much at once and maybe I'll steer clear of the flame wars.)

So yeah, a screen printer that doesn't know how to clean up their art is... uh... a pretty sad one. Let's hope he learns quickly! It's a vital part of a growing serigraphic business. But until you learn how to do it, pay someone else for the odd job you need it on! Sure! I'm sure Dan knows how to do this stuff! Send it to him! He's awesome, I hear. Plus, he has his own website! But don't expect to compete with the Big Boys if you can't clean up some art or vector it if it's simple.

Heck, even I can do this stuff. And I'm a programmer and system's designer. All the graphics I really need is a banner here and there or an icon. Get with the program people! The more you know, the more $$$ you make! Pull your head out of the printshop and figure out Corel!

And for CRYING OUT LOUD, can we please ALL learn the shortcut keys?

It irks me to no end when I see these videos on YouTube and people right-click and click "zoom out". Or go into the menu to group! Ctrl-G people!

Anyway, I'm in a ranty-mood so I better stop...

:)
Title: Re: Drag and Drop Browser Seps
Post by: AdvancedArtist on August 04, 2013, 10:48:36 PM

Quote
Have to be honest here... And having to come to understand even far more in the last several weeks. The human eye or thinking is irrelevant in the digital color space the math is the math there is no way around that.


True. agree as I stated with DDsol above. Still tho, even in HSB, let alone all of the other programs and procedures, Math is Math, but printing is printing and getting it to print...is different than getting it to look right on screen and breaking the colors down to spot colors "on screen".



No matter "how" you get a sep completed, you have to make it work. I know your new HSB script is a nice way to break out colors, as is a few other methods, but like choosing HSB over other methods, (for specific needs), on things that I do, HSB can be the BEST option thus far, (for those specific things). That use is very limited. I would not use it for all things. For many, is can be a great option to obtain color breakouts. Like DDsol has defined, THAT is really what should be created. Something that is more intuitive to where you can go in and make calculated adjustments or pre-sep adjustments and define how each area should be treated. not just color tweaking, but area tweaking. THIS would sell like hotcakes for the endless amount of incoming beginners and even the more seasoned. The Pro's may purchase deals to use the product on everything they do, to go through DDsols new program faster and more accurately...and pay him a discounted rate for being a MASS user.  So they can still make a living at doing seps or add that into tho other things they offer like jpg to vector etc.




Quote
I mean common we all believed these seps could only be done with this special process for so many years when in reality we were all wrong all along..


Not wrong. What you offer, is just another vehicle. Another means to an end result. Sure, we can agree that it does a good job. Lets even say that it's THE way to convert colors. ok. Still, you have to convert this HSB color space...to various PMS color seps and you STILL print out the colors. You do that either thru Corel or Photoshop and you're still using PMS colors to simulate the photo. This is called Simulated or "fake" process.  Call it Simulated phot printing. I don't mins "waht" you name it" but it's still simulating an image thru blending pms colors with one another to create other colors. It's a simulated procedure or process.


Quote
I even loaded a copy of CorelDRAW 8 a 16 year old version of the program on my system and did perfect HSB seps in less than 5 minutes.
  People convert art to 4 color process in 1 min. How fast you do it, (is a selling point) to those that don't know or do'nt see the forest thru the trees.


For the many who are not going to be shooting for awards,  THIS is your market. They are the ones that will be gleaming at the idea of getting easy usable great seps (in 5 minutes). For those like Rick Roth, Mark Coudrey, Andy Anderson, etc. speed is not as important as how well it can be used on press accurately for the most efficient manor. How they get there is not important as accuracy and efficacy.  For the average shop, you have a vast target audience.


lets take the well known 4 color process conversion method. it's truley printed in CMYK when using this conversion method.  80% of the work out there on colored garments is not cmyk, but many have used the CMYK conversion like they might a HSB conversion. Much of what a non printer thinks is a 4 color process image or photo is converted to what the industry has loosely called sim process. We all have converted art to CMYK (as one of our options to break down colors) since we started screen printing colors on shirts. Many have even used the RGB or even LAB channels to break down color.


The HSB has come to light by you as being another method and presents cleaner colors. That I do not disagree with. Here is the trouble I see with it. 1, it doesn't do (what DDsol) is talking about doing in his program). To boot, This "cleaner color" still does not translate a perfect print accurately when used on press due to the variables (to name just one), is the printing ink used that are in theory, (color contaminated). Even the WHITE is contaminated with tints of blue in some screen printing inks. This should tell you that using an HSB method is not going to present pure color (on press) and it's not that big of a improvement over using a RGB. LAB, or a CMYK conversion methods. Sure, it's cleaner. I agree with you on that whole heartedly.  Ok. Back then to the same issues on press as the other methods present as well. The print variables. If we could take a monitor and place it on every tee shirt, then, THEN we would ahve great reason to use HSB.

To enhance that statement, Some artist still ONLY create ALL of their art in channels, never having the art ever touch a mode more than MULTI CHANNEL. No RGB, no CMYK, no LAB and no HSB other than a screen shot or merge to RGB so they can put it on a mock up garment.


Channel art and separating from those channels... is THE BEST way to achieve accurate color prints on press when comparing to the original art created. So to "say" that HSB is THE WAY and that using channels is an inaccurate method is just not true. HSB is "another way" to break color down. we don't even have HSB ink colors so the fact that your converting to HSB color space is kind of irrelevant isn't it? I mean, you do still end up assigning pms colors and printing out of Corel as a single color place that blends with other colors in that design...to simulate the look of the original... but like converting to CMYK, (it's a fast method) and better color space than using a CMYK conversion.  The technique of pulling colors out using all of the other options...is just another process procedure.


When Mark Coudrey came out with HI FI printing, CMYK + (the added specially formulated inks) It looked brighter and cleaner when done right. Thats the kicker, the shop still needs to do everything right and with that type of printing, all parameters needed to be stellar. I liked it. It's popularity faded tho, I think due to needing to buy/pay a premium price for these specially formulated inks. (I'm guessing).  Mark was on more of the right track pertaining to color space on print. You need ot look into developing a cost effective ink that works with your HSB process to be able to sell it as something more unique than it really is. Sure, you will make boo coo $ on your marketing techniques, selling it as "the way". But I think that if DDsol gets his going fast, buying a Simpleseps HSB converter script is going to be as interestingly beneficial as buying any other automated sep program.


Quote
Color adjustments and art tweaking are NOT color separating. Obviously file/art preparation work is often required as with any form of printing but preping is not separating.
Don't forget art clean up/improvements. HSB nor DDsol does that. So that is one thing that is a benefit of using any pro separator. probably 60% of the jobs I sep already, need some clean up.

Let us please try to avoid complicating this topic.... Mojo is a myth it does NOT exist in the digital color space it is pure math. In this space opinions are meaningless.

1. I am not talking about a script or any other program I have clearly shown how this works manually.
2. The channels in PS are mathematically incorrect we have clearly demonstrated that and if you need more evidence I can provide that also.
3. Select color range and many PS tools are also mathematically incorrect I can prove that too.

Therefore in the wrong color space with the wrong tools you need hours to manually recreate the art into separations.

When you are in the correct color space using the correct math and tools hours become minutes perhaps even seconds.
Title: Re: Drag and Drop Browser Seps
Post by: Dottonedan on August 04, 2013, 11:38:14 PM



Let us please try avoid complicating this topic.... Mojo is a myth it does exist in the digital color space it is pure math. In this space opinions are meaningless.


Let us not try to confuse people with misleading words to imply that other methods are not valid, such as " the wrong way to go, mathematically incorrect, Myths, Mojo. You can find many tuts on separating sim process on the net that show their process that they use for free.



What you don't see promoted is the old school way of building the art completely in channels and printing from those seps. How fast is that sep process?  Well, by the time you're done with the art, you're done with the seps. So that is pretty fast and more accurate than any other method.

Quote
1. I am not talking about a script or any other program I have clearly shown how this works manually.
  I may stand corrected. I assumed SimpleSeps was an automated product (now incorporating HBS) to separate colors from Corel.  Yes, you've shown how it works. It works like any other procedure to break down colors manually, just using a lesser used technique due to taking advantage of the HSB color mode. It's a different angle of the same, but I do agree, HSB is cleaner color. Then we take it to print and we are back to the same sim process. Thats the only thing about the whole HSB being THE WAY.  Thats my take on it. I'm sure you disagree.  Now, is it a good product.. this SimpleSeps using HSB?  Sure.  I don't doubt that at all.  Is it even better than any of the others?  Some of them, I'm sure. Some of those others have better, more intuitive abilities but how much better it really is compared to the others is pretty much just a guess since I don't have all of them.



Quote
2. The channels in PS are mathematically incorrect we have clearly demonstrated that and if you need more evidence I can provide that also.
  I don't think you have. None that I've seen. I've watched your vids and didn't see where it's mathematically incorrect.  I saw where some curves were shown in very extreme cases that would not be used in an actual procedure of separating or adjusting as a tool to signify how inaccurate it is (while you chime in to say, "so using channels is the wrong way to go". It wasn't convincing to me at all. Perhaps you can elaborate on that to show more clearly why channel seps are incorrect.  In HSBSimpleseps seps, a 5% of a tone is the same as a 5 % tint on a channel separation.  I see you make adjustments for don't gain. So does Channels. You can do that in may methods of the process.

Quote
3. Select color range and many PS tools are also mathematically incorrect I can prove that too.
For the Color range tool tho, I bet you can prove that it's not a good or best choice of making selections. I don't recommend it either.

Quote
Therefore in the wrong color space with the wrong tools you need hours to manually recreate the art into separations.
  Not so.  The time that it takes is all relative to the skill of the person and the job at hand. Some 6 color jobs take 15-30 min. others and most, take more, how much more is different for each job.

Quote
When you are in the correct color space using the correct math and tools hours become minutes perhaps even seconds.


That might be true. Similar to how many convert to RGB or CMYK to use elements of those channels for separation, it can be very fast. Tools are tools, no matter where they come from.
Many people have been using the same tools you have shown in your vids for break down color. It's not a method that I prefer to use, but others have been and for many of them, it's all they know. For them, they complete a sep in 5, 10, 30 minutes as well. They just didn't do it in HSB sim process.
Title: Re: Drag and Drop Browser Seps
Post by: AdvancedArtist on August 04, 2013, 11:43:57 PM
When Mark Coudrey came out with HI FI printing, CMYK + (the added specially formulated inks) It looked brighter and cleaner when done right. Thats the kicker, the shop still needs to do everything right and with that type of printing, all parameters needed to be stellar.

To be honest Dan I no longer hold Mark or any other separator as a guru.. HSB was in DRAW 16 years ago both he and I failed to recognize that almost 2 decades ago, but it was there all along. It was a long journey. Legends and lies strange how they seem to fit into place like the pieces of a puzzle.
Title: Re: Drag and Drop Browser Seps
Post by: AdvancedArtist on August 05, 2013, 12:21:42 AM



Let us please try avoid complicating this topic.... Mojo is a myth it does exist in the digital color space it is pure math. In this space opinions are meaningless.


Let us not try to confuse people with misleading words to imply that other methods are not valid, such as " the wrong way to go, mathematically incorrect, Myths, Mojo. You can find many tuts on separating sim process on the net that show their process that they use for free.



What you don't see promoted is the old school way of building the art completely in channels and printing from those seps. How fast is that sep process?  Well, by the time you're done with the art, you're done with the seps. So that is pretty fast and more accurate than any other method.

Quote
1. I am not talking about a script or any other program I have clearly shown how this works manually.
  I may stand corrected. I assumed SimpleSeps was an automated product (now incorporating HBS) to separate colors from Corel.  Yes, you've shown how it works. It works like any other procedure to break down colors manually, just using a lesser used technique due to taking advantage of the HSB color mode. It's a different angle of the same, but I do agree, HSB is cleaner color. Then we take it to print and we are back to the same sim process. Thats the only thing about the whole HSB being THE WAY.  Thats my take on it. I'm sure you disagree.  Now, is it a good product.. this SimpleSeps using HSB?  Sure.  I don't doubt that at all.  Is it even better than any of the others?  Some of them, I'm sure. Some of those others have better, more intuitive abilities but how much better it really is compared to the others is pretty much just a guess since I don't have all of them.



Quote
2. The channels in PS are mathematically incorrect we have clearly demonstrated that and if you need more evidence I can provide that also.
  I don't think you have. None that I've seen. I've watched your vids and didn't see where it's mathematically incorrect.  I saw where some curves were shown in very extreme cases that would not be used in an actual procedure of separating or adjusting as a tool to signify how inaccurate it is (while you chime in to say, "so using channels is the wrong way to go". It wasn't convincing to me at all. Perhaps you can elaborate on that to show more clearly why channel seps are incorrect.  In HSBSimpleseps seps, a 5% of a tone is the same as a 5 % tint on a channel separation.  I see you make adjustments for don't gain. So does Channels. You can do that in may methods of the process.

Quote
3. Select color range and many PS tools are also mathematically incorrect I can prove that too.
For the Color range tool tho, I bet you can prove that it's not a good or best choice of making selections. I don't recommend it either.

Quote
Therefore in the wrong color space with the wrong tools you need hours to manually recreate the art into separations.
  Not so.  The time that it takes is all relative to the skill of the person and the job at hand. Some 6 color jobs take 15-30 min. others and most, take more, how much more is different for each job.

Quote
When you are in the correct color space using the correct math and tools hours become minutes perhaps even seconds.


That might be true. Similar to how many convert to RGB or CMYK to use elements of those channels for separation, it can be very fast. Tools are tools, no matter where they come from.
Many people have been using the same tools you have shown in your vids for break down color. It's not a method that I prefer to use, but others have been and for many of them, it's all they know. For them, they complete a sep in 5, 10, 30 minutes as well. They just didn't do it in HSB sim process.

I have spent hours upon hours examining color and its math and science. I have talked with some of the best color science minds in the world to consult with me to make sure that I know what I am talking about. It is no longer an I think I know what I am talking about game.

lets proceed peacefully and correct the industry....
Title: Re: Drag and Drop Browser Seps
Post by: DDSol on August 05, 2013, 12:36:50 AM
In the blue corner we have the heavyweight champion! Revered for his sheer dexterity in the art of belligerence, and so far undefeated, yet slightly diminished! On the red corner we have the King of Kalm, with an endless stream of Tranquility his weapon of choice! Unmatched fairness and powerful patience are his tools of the trade!

Let the games begin!

Ps. HSB, Channels, Layers, blahblahblah. They are bytes in memory and there is no difference whatsoever between them, except PS likes to put color management in channels which it can't do in layers. But you can control that color management, so you can make them exactly the same. The argument is moot.

Besides, they're all the wrong color space. Sepping should be done in a linear space, be that Lab, XYZ or linear RGB, it's irrelevant. HSB is directly derived from (s)RGB in a linear fashion.And CMYK? Linear from "some" RGB (sRGB or Linear RGB): C1=255-R; M1=255-G; Y1=255-b; K=Max(C1,M1,Y1); C=C1-K; M=M1-K; Y=Y1-K;

Yum! Code! So, everybody's wrong. Who wins?

And about "Simulated Process": It's a Freakin' Farce!

"Sim Process" is stupid in the sense that Who The Hell is Actually Trying To Simulate Anything? We're printing Shirts! The name of the forum is "TheShirtForum" and Plastisol is the tool of choice. You can print in real process colors, YES, but when you are NOT printing with real process inks, it doesn't mean you're trying to simulate that! That's like saying your inkjet uses a "Simulated Monitor Separation System". WTF? It's totally different. It uses partitive mixing! CMY(K) is subtractive. RGB is additive. They are 3 different things and they can be related by formulas, yes, but they're different beasts!

I vote we from now on call CMYK printing "Simulated Tonal Spot Color Printing". I vote we call monitors "Real Life Visual Simulators". And when we print a car on a shirt, we call it a "Visual Vehicular Simulation".

I think, honestly, Calling it Sim Process or Tonal Spot, it doesn't matter. Plus, no one gives a crap where the seps come from: The printing is the same: Put ink on a screen and stroke. It's plastisol. It's a spot color. It's partitive mixing. It's a thing on its own and shouldn't be degraded by calling it "Simulated" Anything!

But it's water under the bridge. It has been established we call the printing of halftones using plastisol "Simulated Process". And so if we're going to accept that, then let's accept it. And how you get your seps doesn't change hwo you print it. Yes, SP may be a misnomer, but it's an accepted name nonetheless. Get over it.

Coudray, BTW, apparently (hearsay only, sorry) has done a bang-up job of formulating formulas that calculate color calculus. Calling him a guru reminds me of an Indian on a rug with incense wafting. I'm sure he knows his crap quite well. This makes him an expert, but not "the" expert.

HSB, for those who care to know, is a distorted color space. There's no smooth relation between it and RGB or sRGB. There is such a relation between L*a*b, RGB, sRGB (almost) and CIE XYZ. This is kind of important. A straight line drawn in the HSB space could have a corner in RGB, sRGB, XYZ and L*a*b. HSB is strongly related to L*u*v, but L*u*v does not have the discontinuity issues HSB does. Read more here (http://en.wikipedia.org/wiki/HSL_and_HSV#Disadvantages). Read the whole section, or better yet, the whole page! Know your stuff. There's the Math, right there. No secrets. Just Real Understanding for All. No convincing needed! I mean, truth=truth is truth, no matter who says it or who tries to hide it.

That said, HSB seps will trip you up when you select a slightly pink red hue and a slightly red yellow hue, because the line between those colors cannot (ever) reach red (on the shirt). You can't mix ANY non-red to make red. Yet the HSB seps happily select the red and mark it as perfectly separated. That's bad... I mean, it's great but not the mathematically correct answer to the question: "How much of which inks do I need to make this color" for red.

Know what a color space is. It's 3D, so it requires a bit of spacial insight. Just be happy we only have 3 different kinds of color cones. If it were 4, it would have more dimensions than we're used to in our lives and it would be that much harder to grasp.

And don't forget: Put some Awesome into it. Awesome in, Awesome out!
Title: Re: Drag and Drop Browser Seps
Post by: Dottonedan on August 05, 2013, 12:45:02 AM
Quote
I have spent hours upon hours examining color and its math and science.





First, to validate that statement so that it might be accepted, I would expect for you to have earned some sort of degree in the field of color to help validate your proclamations. Any science degree of any nature might help.


To just say, "I have talked with some of the best color science minds in the world to consult with me to make sure that I know what I am talking about." Doesn't really mean that much. I mean, what do they know about screen printing?



Quote
lets proceed peacefully and correct the industry....


I'm game for being peaceful and telling the industry like it is.  You have a good product. I don't dispute that.
Title: Re: Drag and Drop Browser Seps
Post by: AdvancedArtist on August 05, 2013, 12:53:43 AM
In the blue corner we have the heavyweight champion! Revered for his sheer dexterity in the art of belligerence, and so far undefeated, yet slightly diminished! On the red corner we have the King of Kalm, with an endless stream of Tranquility his weapon of choice! Unmatched fairness and powerful patience are his tools of the trade!

Let the games begin!

Ps. HSB, Channels, Layers, blahblahblah. They are bytes in memory and there is no difference whatsoever between them, except PS likes to put color management in channels which it can't do in layers. But you can control that color management, so you can make them exactly the same. The argument is moot.

Besides, they're all the wrong color space. Sepping should be done in a linear space, be that Lab, XYZ or linear RGB, it's irrelevant. HSB is directly derived from (s)RGB in a linear fashion.And CMYK? Linear from "some" RGB (sRGB or Linear RGB): C1=255-R; M1=255-G; Y1=255-b; K=Max(C1,M1,Y1); C=C1-K; M=M1-K; Y=Y1-K;

Yum! Code! So, everybody's wrong. Who wins?

And about "Simulated Process": It's a Freakin' Farce!

"Sim Process" is stupid in the sense that Who The Hell is Actually Trying To Simulate Anything? We're printing Shirts! The name of the forum is "TheShirtForum" and Plastisol is the tool of choice. You can print in real process colors, YES, but when you are NOT printing with real process inks, it doesn't mean you're trying to simulate that! That's like saying your inkjet uses a "Simulated Monitor Separation System". WTF? It's totally different. It uses partitive mixing! CMY(K) is subtractive. RGB is additive. They are 3 different things and they can be related by formulas, yes, but they're different beasts!

I vote we from now on call CMYK printing "Simulated Tonal Spot Color Printing". I vote we call monitors "Real Life Visual Simulators". And when we print a car on a shirt, we call it a "Visual Vehicular Simulation".

I think, honestly, Calling it Sim Process or Tonal Spot, it doesn't matter. Plus, no one gives a crap where the seps come from: The printing is the same: Put ink on a screen and stroke. It's plastisol. It's a spot color. It's partitive mixing. It's a thing on its own and shouldn't be degraded by calling it "Simulated" Anything!

But it's water under the bridge. It has been established we call the printing of halftones using plastisol "Simulated Process". And so if we're going to accept that, then let's accept it. And how you get your seps doesn't change hwo you print it. Yes, SP may be a misnomer, but it's an accepted name nonetheless. Get over it.

Coudray, BTW, apparently (hearsay only, sorry) has done a bang-up job of formulating formulas that calculate color calculus. Calling him a guru reminds me of an Indian on a rug with incense wafting. I'm sure he knows his crap quite well. This makes him an expert, but not "the" expert.

HSB, for those who care to know, is a distorted color space. There's no smooth relation between it and RGB or sRGB. There is such a relation between L*a*b, RGB, sRGB (almost) and CIE XYZ. This is kind of important. A straight line drawn in the HSB space could have a corner in RGB, sRGB, XYZ and L*a*b. HSB is strongly related to L*u*v, but L*u*v does not have the discontinuity issues HSB does. Read more here ([url]http://en.wikipedia.org/wiki/HSL_and_HSV#Disadvantages[/url]). Read the whole section, or better yet, the whole page! Know your stuff. There's the Math, right there. No secrets. Just Real Understanding for All. No convincing needed! I mean, truth=truth is truth, no matter who says it or who tries to hide it.

That said, HSB seps will trip you up when you select a slightly pink red hue and a slightly red yellow hue, because the line between those colors cannot (ever) reach red (on the shirt). You can't mix ANY non-red to make red. Yet the HSB seps happily select the red and mark it as perfectly separated. That's bad... I mean, it's great but not the mathematically correct answer to the question: "How much of which inks do I need to make this color" for red.

Know what a color space is. It's 3D, so it requires a bit of spacial insight. Just be happy we only have 3 different kinds of color cones. If it were 4, it would have more dimensions than we're used to in our lives and it would be that much harder to grasp.

And don't forget: Put some Awesome into it. Awesome in, Awesome out!


Calm down Han this war is not over yet  :D are those veins popping out of your forehead?
Title: Re: Drag and Drop Browser Seps
Post by: DDSol on August 05, 2013, 01:08:47 AM
Hey Tom, did you read the damn article? Are there any unfamiliar terms? If so, you had better read up on them! Note: wiki wiki has links you can click on to find out wtf they're talking about.

You must be a quick reader. It's like 15 pages of details and math. Shapes of spaces: Important! Especially note this (http://upload.wikimedia.org/wikipedia/commons/a/ac/Hsl-and-hsv.svg) image. Especially note the "Force RGBCMY into a plane" part. It's what causes the lines in the HSB circle, which should be a hexagon (also see that on that cool page (http://en.wikipedia.org/wiki/HSL_and_HSV#General_approach)!).

There's so much for you to learn, my friend. When enlightenment has found you, then you shall rule the Color Separation Universe. Until then, you are just an amazed bystander, dazzled by the beauty, able to speak of it, but not know it deeply. Deep magic comes with deep dedication. It also is the reward for personal effort. The reward is not, nor an it ever be, the admiration of the blind masses. They cannot see, cannot understand and can not appreciate deep magic. They shall write it off as fiction. Ah yes, all us puny humans fear all we do not know. This has caused bloodshed and destruction for eons and we're not done with it, yet we lull ourselves into believing we live the age of enlightenment today. Totally not. I think there was something called the Renaissance and they all thought they were so freaking enlightened then too. Self deceit, conceit.

Be quick to listen and slow to speak. That's the path to wisdom. The crowd will come and follow the wise, often the wise don't seek the crowd, yet it comes to them as a burden in their quest for truth. Those who seek the crowd, in their quest for recognition, often miss the wisdom by miles...
Title: Re: Drag and Drop Browser Seps
Post by: DDSol on August 05, 2013, 02:14:56 AM
*** START OF PUBLIC ANNOUNCEMENT ***
For those just getting here, this thread was updated recently, starting with an announcement here (http://www.theshirtboard.com/index.php/topic,8414.msg88273.html#msg88273) and it about an alpha sep system running here (http://my.screenseps.com/seps.html). You may feel lost at this point :).

To be clear, to run the alpha, your browser must support WebGL to run it. If it doesn't it'll just break without telling you how or why. It's an alpha test, so you'll have to forgive the mess. Get Chrome or Firefox. Safari on Snow Leopard works as well, I hear. If Firefox, turn on WebGL. Learn more about all this here (http://www.nextofwindows.com/how-to-enable-webgl-in-firefox-chrome-and-safari/).

This was a public announcement. Thank you for your cooperation.
*** END OF PUBLIC ANNOUNCEMENT ***
Title: Re: Drag and Drop Browser Seps
Post by: Sbrem on August 05, 2013, 03:00:36 PM
Man, I wish I had time to read all of this. I'll just keep checking in for the real deal, which seems sooooo close...

Steve
Title: Re: Drag and Drop Browser Seps
Post by: DDSol on August 11, 2013, 09:41:23 PM
Real deal coming up! At some point! In the future!

Sorry... Yes, it's in the making (as a matter of fact, I've been working quite hard at it. I have the sepper done. That is, the teensie little piece of core engine that does the actual "pixel splitting" (is that Trademarked?). So, yes it takes a color and spews this huge pile of info out about it. 1334 bits per pixel. So, if you upload an image of, say, 100MB, that's compressed at, say 5:1, so it's really 500MB, at, say, 32bits/pixel (RGBA), now my program takes it and makes it: 28GB!!! Yes, you'll need several Blue-Ray disks to burn it on.

Wow! How boring! Another update that translates to "Nothing to see folks. It's not ready! Move along..."

It happens, sometimes, but today I have something special: A shirt! You can now see a shirt under your art!

Just because you would NEVER place your art there on the shirt does not mean it's okay to fling insults at me. It's a work in progress after all. So bear with me!

Now, I will Probably (I'm not promising anything, because I'm actually getting sick (literally) of being overworked) finish a RUDIMENTARY sep renderer Very Soon. I won't have Halftoning yet (which is actually quite crucial, considering seps can be multi-angled). It will be annoying to use! And you'll think DARN! I wish I could change (fill in setting here)! You can't because there's no thingamabob to twiddle with it, nowhere to store your precious preferences and you don't have an account to log in to! Because you can't! But You'll Have Real Films (provided you can halftone that stuff, unless I have it working then) and (Yes!) Real Shirts! It will be a feast for the critics! Like flocks of vultures they will come down to peck my eyeballs out! Don't miss it...

As you may realize, there's a LOT involved in making a web software thing. You have to keep your head in the cloud for your processing needs... and you have to wrangle cumulonimbi into submission! (And they run fast! On Linux!) And to top it all off, for some ridiculous reason everything is written in code (http://en.wikipedia.org/wiki/Source_code)! I spend an aweful lot of time decoding and encoding and translating and hacking, cracking, patching, compiling, debugging (Moths everywhere, I tell ya! I need me some Raid!). All-in-all, it's a miracle I'm still alive. Oh, and making progress too!

Okay, enough with the hilarity of it all. Back to work people! We need More Shirts! Put that nose to that grindstone! Oh, and check this out (http://my.screenseps.com/seps.html)! (It's a task, not a break, so you can tell that to your boss. Call it "Evaluation". If you are the boss, use it as an excuse!)

Oh, btw, you're probably thinking "Hey, that shirt is some ugly blue! I want to print on black! Why can't I print on black?". Good question! Next question!?
Title: Re: Drag and Drop Browser Seps
Post by: DDSol on August 11, 2013, 09:44:46 PM
Never mind. I forgot: Normal people have off on Sunday. I think I hear crickets...  :-[
Title: Re: Drag and Drop Browser Seps
Post by: Itsa Little CrOoked on August 11, 2013, 10:40:32 PM
Hey Tom, did you read the damn article? Are there any unfamiliar terms? If so, you had better read up on them! Note: wiki wiki has links you can click on to find out wtf they're talking about.

You must be a quick reader. It's like 15 pages of details and math. Shapes of spaces: Important! Especially note this ([url]http://upload.wikimedia.org/wikipedia/commons/a/ac/Hsl-and-hsv.svg[/url]) image. Especially note the "Force RGBCMY into a plane" part. It's what causes the lines in the HSB circle, which should be a hexagon (also see that on that cool page ([url]http://en.wikipedia.org/wiki/HSL_and_HSV#General_approach[/url])!).

There's so much for you to learn, my friend. When enlightenment has found you, then you shall rule the Color Separation Universe. Until then, you are just an amazed bystander, dazzled by the beauty, able to speak of it, but not know it deeply. Deep magic comes with deep dedication. It also is the reward for personal effort. The reward is not, nor an it ever be, the admiration of the blind masses. They cannot see, cannot understand and can not appreciate deep magic. They shall write it off as fiction. Ah yes, all us puny humans fear all we do not know. This has caused bloodshed and destruction for eons and we're not done with it, yet we lull ourselves into believing we live the age of enlightenment today. Totally not. I think there was something called the Renaissance and they all thought they were so freaking enlightened then too. Self deceit, conceit.

Be quick to listen and slow to speak. That's the path to wisdom. The crowd will come and follow the wise, often the wise don't seek the crowd, yet it comes to them as a burden in their quest for truth. Those who seek the crowd, in their quest for recognition, often miss the wisdom by miles...


You may in fact have the tiger by the tail, I don't know.... but I find your posts sometimes arrogant and unnecessarily so. I tire of bloviation sooner than most, perhaps.

Anyhow, I find most of the time, the people who have truly superior expertise, knowledge or skills are pretty gracious to those less skilled. They may also be tight lipped, but that is a topic for another day.

I too, am interested in what you are doing...but less so with each self aggrandized post.

"The louder he spoke of his honor, the faster we counted our spoons." is a GREAT quote by Ralph Waldo Emerson (I think)

Unassailable Self Confidence, is NOT one of The Spiritual Gifts as far as I can tell.

Title: Re: Drag and Drop Browser Seps
Post by: DDSol on August 11, 2013, 11:09:12 PM
Well, you do of course have a point and a half. However, I can't help it. It's because I'm such am incredible nerd that I'm compelled to be so long winded. It's a but of a game to me. A word-play, so to speak.

That said, these things are so clear to me that they seem obvious. That's not something I'm proud of, it's just something that is. As such I see no cause for boasting. That post, tho, was to Thomas, who wants to tell everyone everything there is to know. He wants to "correct the industry", by his own words. As such... well, he needs to read those articles.

As for all the others, let it lay where it is, I feel. To know why light reflects and that it's made up of photons (yes, you know those little bouncy friends), who cares?

And as an aside: The self confidence isn't that. It's confidence in the numbers. They are precise to the 20th decimal and not because I made it so. So I think it works not because of me, but in spite of me.

Doing a bit of rambling keeps me sane.

I'd like to state, though, that I do not claim what I have no claim on. I only claim to know what I know. You won't find me claiming that I know what I don't (I wouldn't dare). There's an awful lot of stuff I have no clue about and won't talk about either.

Your quote of mine, btw was an attempt to push Tom to do some reading on material that is not held as a secret to be revealed with great noise, but material that is readily available for everyone to see. Reinventing the wheel seems to be a bit of a time waster to me, although the eureka moment may make it worth it all anyway.

In closing: You're right of course. I have some bad flaws and I can't promise a deadline by which I'll have purged myself of them. It will have to be my shame to bear. You even indicate that I'm unlikely to actually know what I'm talking about, considering that I suck in the graciousmess department. I can't wait to find out what I'm talking about. Onwards! Adventure awaits!
Title: Re: Drag and Drop Browser Seps
Post by: IntegrityShirts on August 12, 2013, 08:20:03 AM
This thread  up to now:

(http://images4.fanpop.com/image/photos/18700000/bazinga-Sheldon-cooper-the-big-bang-theory-18708941-480-433.jpg)
Title: Re: Drag and Drop Browser Seps
Post by: tpitman on August 12, 2013, 11:33:32 AM
I was thinking upon reading this thread earlier this morning that somebody really needed to get laid.

Glad I didn't post that thought.  :P
Title: Re: Drag and Drop Browser Seps
Post by: Sbrem on August 12, 2013, 03:04:32 PM
That happens to me too when I'm reading ;D...

Steve