TSB
Computers and Software => Raster and Vector Manipulation Programs, and How to Do Stuff in Them. => Topic started by: balloonguy on February 22, 2012, 12:35:22 PM
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I have a file that has only 2 color but tons of layers and elements. I am looking to do a trap to make my life easier. Is there a method in ail that will do that. I keep finding that it traps on screen but after the film is made the trap is gone.
Thanks
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I have a file that has only 2 color but tons of layers and elements. I am looking to do a trap to make my life easier. Is there a method in ail that will do that. I keep finding that it traps on screen but after the film is made the trap is gone.
Thanks
not sure if this will help or not, but check into the attribute panel and see if overprint fill and overprint stroke does the trick. I usually apply one point stroke and make sure the overprint is enabled on the top layer.
pierre
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Do a search in the AI help from the top menu for "Create a trap" It is a Pathfinder command that makes it really easy. I have never used it but looks like to would save a ton of time if you have to use a trap.
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It's fairly easy, but I we could see it, it would be easier to write out some instruction. One thing I usually do is make a duplicate file, then select all and use "Flatten Transparency" under the Object menu, then in the Pathfinder pallette, use Merge. That should reduce it to the simple 2 spot colors without all the extra stuff, and you can build very quickly from there...
Steve
post it...
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As always this is a great place to come. I am a total novice when it comes to ai. I guess I need to do some homework but the flattening transparency was exactly what I needed!
Thanks again,
matt
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It's a handy tool. If you get an .eps or .pdf in which you don't own the fonts, open a fresh page and place the file. Then go to the Flatten Trans command, and be sure to check the box for converting the fonts, and voila, you got it.
Steve
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One way to pull this off is once you seps are set up send your black to the rip. Next use select same color then add a stroke to each color and any free floating back objects then send the colors to your rip next. Works great if you expand your strokes instead of keeping them as strokes.