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screen printing => 4 Color and Simulated Process Printing => Topic started by: sqslabs on March 26, 2015, 12:41:45 PM
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Printing my first simulated process print tomorrow, an 8 color recreation of a really nice sea life painting. I output my films at 55LPI, 22.5 angle, and was planning on running 225S for the base white and 305 for the rest. Blade-wise, I will be using a smiling jack for the UB and red/white/blue triples for the tops.
Anything I should change as far as the above goes? Or anything else I should be looking for as I dive into the deep end of sim process?
Thank youuuu.
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post a pix of the art!
pierre
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post a pix of the art!
It's a contract customer.. Will email it to you now.
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Sharp blades, Sharp blades and finally SHARP blades
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Sharp blades, Sharp blades and finally SHARP blades
Brand new roll arriving via UPS today. 8)
Burning screens now, wish me luck.
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it's all in the seps. I printed some seps from Scott @ myseps, I could have used a 2x4 and window screen and it would have been badass....good luck, take notes and pics!
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it's all in the seps. I printed some seps from Scott @ myseps, I could have used a 2x4 and window screen and it would have been badass....good luck, take notes and pics!
I follow the same philosophy...its the seps.
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Well Scott did the seps and Pierre did the pre-game coaching, so it would seem I really have no excuses if I screw this up. :o
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Well Scott did the seps and Pierre did the pre-game coaching, so it would seem I really have no excuses if I screw this up. :o
ahh chit, you got this...ain't nothing but a shirt.
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Pic attached of the 20th test shirt off the press. Following this I had to add another screen for the top color on the text, due to there being no trap on it in the seps. Once that was in place, it was off to the races. The actual run was on navy and black tees.
Still lots (and lots) of room to improve but I'm happy with it as a first go, and the artist was happy with the results which meant a lot. I learned a lot on this run and am already looking forward to the next one. Thanks again to Pierre for sharing a bit of his wisdom with me prior to the run.
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I just have to say, that your outstanding first sim process effort notwithstanding, there is little chance, to save the Sharks, or their season, and we're probably looking at the first time since '03-'04 that they won't go to the post season. :(
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I just have to say, that your outstanding first sim process effort notwithstanding, there is little chance, to save the Sharks, or their season, and we're probably looking at the first time since '03-'04 that they won't go to the post season. :(
As a south Floridian, that nearly went right over my head. The only sharks we know are at the beach. ;D
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Nice job on your first round. Don't let the others kid you. You can get good seps and print them very incorrectly. It's just that most all of our guys here print well.
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I just have to say, that your outstanding first sim process effort notwithstanding, there is little chance, to save the Sharks, or their season, and we're probably looking at the first time since '03-'04 that they won't go to the post season. :(
As a south Floridian, that nearly went right over my head. The only sharks we know are at the beach. ;D
And every now and then at the BB&T Center in Miami ;D
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Thanks guys.. I just realized the pic I attached above looks blurry when enlarged, here's a link to a bigger one for anyone who would like to pick it apart. Which is quite welcome, I might add.
https://dl.dropboxusercontent.com/u/80875275/savethesharks2.jpg
And every now and then at the BB&T Center in Miami ;D
Yep, the only sharks we know are at the beach! ;D
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looks great! Off topic, but I started using 25 instead of 22.5 and have seen an improvement with the S-mesh for some reason. I was getting slight square moire issues with 22.5 that went away. Anyone else seen something like this or know why this might be. I'll admit I understand the basic reasoning behind the common angles chosen and how they relate to mesh interference, but not why 2.5 degrees would eliminate moire that shouldn't be there with 22.5 to begin with.
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Yep I had to chance my angle on some white plates
darryl
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looks great! Off topic, but I started using 25 instead of 22.5 and have seen an improvement with the S-mesh for some reason. I was getting slight square moire issues with 22.5 that went away. Anyone else seen something like this or know why this might be. I'll admit I understand the basic reasoning behind the common angles chosen and how they relate to mesh interference, but not why 2.5 degrees would eliminate moire that shouldn't be there with 22.5 to begin with.
Murikami has a pretty badass chart of all the mesh counts and what works best for them.
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looks great! Off topic, but I started using 25 instead of 22.5 and have seen an improvement with the S-mesh for some reason. I was getting slight square moire issues with 22.5 that went away. Anyone else seen something like this or know why this might be. I'll admit I understand the basic reasoning behind the common angles chosen and how they relate to mesh interference, but not why 2.5 degrees would eliminate moire that shouldn't be there with 22.5 to begin with.
I just started using a 25 angle due to a recommendation for s mesh and noticed a difference right away.