I know quite a few are running WFX Epic PC system here. We've found that their "book" formulas have too low of an opacity for most situations so typically all our mixes are done using the maximum pigment load according to the IMS. I've had a hard time dealing with the opacity either being too strong or too weak with the system when printing sim pro.
Pics attached of our last one (seps by Dot-tone) a six color- Grey, Yellow, Red, Green, Trans Black, Black -on Gildan DryBlends in White. I had to pull back the green by adding 20% of base and found the yellow and red to be quite strong also when ran at maximum pigment. Print came out just fine overall, smiles all around but I wanted to try and hone this ink mixing thing in a little.
I actually like to oversaturate the colors a little on sim pro prints because we print them through 330/30 mesh and I know there will be some fibrilation after the first couple washings. The over saturation meets the fibrilation halfway and the print winds up being on hue for it's time with the wearer.
To be clear, I understand that we can simply use our intuition as to how much pigment to load with up front v. adding base back in but I'm not clear on why the standard formulas can't be strong enough to print true without too much goofing around. It seems a little too hard to find the sweet spot and, printing manually, I'll comp for the overly rich inks by running with a very light clean stroke but I wonder if we're losing some bridging doing this.
Does anyone have a different method of running these mix system inks for this?