Opportunity is missed by most people because it is dressed in overalls and looks like work. - Thomas Edison
I've found this guy to be the best so far... http://www.youtube.com/eternyl#p/u
I think to know or learn the best methods, you might need to have the intentions of really improving your outcome.
I really want to learn or know the best methods and techniques. I'm after the "Why" use a particular procedure in the sep'n process toachieve a required result.
"When" do we use saturation and contrast commands? (levels, curves, vibrance etc.), when used in channels,are destructive commands because we can't use adjustment layers in channels so we always move forward and can't pull back our edits. "Can we" use layers to build the sep using adjustment layers to retain balance and control of each screen/layer thus making the whole procedure non destructive? What are some of the better ways of selecting hues?
I've learned on this board of using the calculations command to knock color out using channels against each other (It's the post with the sep'd phoenix) I only know calculations being used to mask more general areas, I thought the blend modes Add/Subtract was more of a luminescence operation and never considered the hues that can be selected by the various degrees of light blocking.
I really want to learn or know the best methods and techniques. I'm after the "Why" use a particular procedure in the sep'n process toachieve a required result. "When" do we use saturation and contrast commands? (levels, curves, vibrance etc.), when used in channels,are destructive commands because we can't use adjustment layers in channels so we always move forward and can't pull back our edits. "Can we" use layers to build the sep using adjustment layers to retain balance and control of each screen/layer thus making the whole procedure non destructive?
What are some of the better ways of selecting hues?
I've learned on this board of using the calculations command to knock color out using channels against each other (It's the post with the sep'd phoenix) I only know calculations being used to mask more general areas,
I thought the blend modes Add/Subtract was more of a luminescence operation and never considered the hues that can be selected by the various degrees of light blocking.