Opportunity is missed by most people because it is dressed in overalls and looks like work. - Thomas Edison
End result:Use photoshop not corel.And if you are using photoshop, do not worry about making your textures bitmaps. Keep them as greyscale information. This way you can actually use your curve tool to scale back your underbase - instead of trying to do pixel shrinkage.... You end up loosing a lot of dots that way.
So I've been using bitmap textures to lay over the top of some of my designs lately and have really been pleased with the outcome. I never liked how vector textures would bog down Corel and just make the file sizes too large. My issue is with using this technique for darks shirts that require an underbase. I'm not figuring out how to choke it like I need to. I could do this with vector because I could just trim the texture out of the UB and then add a stroke outline to it. Possible solutions or suggestions on this would be greatly appreciated!
Or do an old fashioned choke when you burn the screen. Print the underbase film with no choke, when you burn the screen, put a blank sheet of film between the underbase film and screen and over-expose a bit.
Hey any port in a storm. Us lowly vector guys need a few tricks up our sleeves for when the going gets tough.... or pixilated