Author Topic: How would you handle this art?  (Read 1991 times)

Offline Rockers

  • !!!
  • Gonzo Member
  • ******
  • Posts: 2071
How would you handle this art?
« on: June 02, 2015, 03:48:47 AM »
This is due in 3 days. We going to sep it in Separation Studio which calls for red/blue/golden yellow/grey and white ink. We don`t do a white base as we will use discharge inks only. Now I the hull of the boat looks pretty close to some shade of brown to me. Separation Studio has just a very little red down in that area, the best I get is a 13% saturation but mostly it`s somewhere around 5%-7%. Now I`m wondering how we get a proper brown in those area with that little bit of red , and the other colors going down in that area are not much better off in terms of saturation. All this after we have increased already the saturation. Now we could of course crank it up a bit further but my fear is that it might get to red then. How about using some brown instead of red?


Offline tonypep

  • Ludicrous Speed Member
  • *******
  • Posts: 5675
Re: How would you handle this art?
« Reply #1 on: June 02, 2015, 07:26:02 AM »
If I were to do this with my separation guy we would be at 2 grays, brown, purple, yellow ochre, white, and possibly a black to tie it all together. But we don't used canned sep software and can choose whatever we like. Those programs work for some projects but not always very well with others. They do keep getting better though.

Offline Doug S

  • Gonzo Member
  • ******
  • Posts: 1479
Re: How would you handle this art?
« Reply #2 on: June 02, 2015, 08:02:08 AM »
You can also generate a brown within sep studio
It's not a job if you love doing it.

Offline tonypep

  • Ludicrous Speed Member
  • *******
  • Posts: 5675
Re: How would you handle this art?
« Reply #3 on: June 02, 2015, 08:17:58 AM »
Then I would definitely do that

Offline Rockers

  • !!!
  • Gonzo Member
  • ******
  • Posts: 2071
Re: How would you handle this art?
« Reply #4 on: June 02, 2015, 09:33:04 AM »
You can also generate a brown within sep studio
Right on, actually that is a feature I have never used so far. Thanks for the tip.

Offline Dottonedan

  • Administrator
  • Ludicrous Speed Member
  • *****
  • Posts: 5897
  • Email me at art@designsbydottone.com
Re: How would you handle this art?
« Reply #5 on: June 02, 2015, 09:54:06 AM »
Is this the one you were looking for someone to sep?  Why not use the Rising Sun guy or Scott at Myseps?  I am not able to this week. Pretty busy.
Artist & Sim Process separator, Co owner of The Shirt Board, Past M&R Digital tech installer for I-Image machines. Over 28 yrs in the apparel industry. Apparel sales, http://www.designsbydottone.com  e-mail art@designsbydottone.com 615-821-7850

Offline UltraSeps

  • Full Member
  • ***
  • Posts: 104
Re: How would you handle this art?
« Reply #6 on: June 02, 2015, 05:21:24 PM »
If I were doing this, I would run two seps.  First an automated grayscale separation which would pull multiple grays, base, highlight, black.  It would be a pure grayscale separation of the entire graphic since there's a ton of subtle grays in there.

Then work on a duplicate and pull the colors.  Once satisfied with the other colors, I'd shift-drag those channels into the grayscale sep then knock them out of the gray channels.   You could play games with the hue-saturation of the image prior to running the color sep to grab enough data and then adjust the channels accordingly, change their color, etc.

BTW, I no longer do custom seps as I see this as competing with my users.  Plus time has become scarce lately.

Good luck.
Developer of UltraSeps and QuikSeps Color Separation Software. 
Oh yeah, I actually printed t-shirts too for over 30 years.
www.ultraseps.com   www.quikseps.com   www.customseps.com

Offline Rockers

  • !!!
  • Gonzo Member
  • ******
  • Posts: 2071
Re: How would you handle this art?
« Reply #7 on: June 02, 2015, 06:17:03 PM »
If I were doing this, I would run two seps.  First an automated grayscale separation which would pull multiple grays, base, highlight, black.  It would be a pure grayscale separation of the entire graphic since there's a ton of subtle grays in there.

Then work on a duplicate and pull the colors.  Once satisfied with the other colors, I'd shift-drag those channels into the grayscale sep then knock them out of the gray channels.   You could play games with the hue-saturation of the image prior to running the color sep to grab enough data and then adjust the channels accordingly, change their color, etc.

BTW, I no longer do custom seps as I see this as competing with my users.  Plus time has become scarce lately.

Good luck.
Maybe you can walk me through this as I have Ultra Seps on my MAC. By pulling colors you mean a spot color separation or one of the sim process runs?